How do you do scenes?

Post » Wed Apr 02, 2014 9:23 am

I'm starting to move into the "scenes" part of the Creation Kit, and i'm running into the issue that i don't really know what i can do here and what options i have at my fingertips.

I decided to begin learning my way around this area of the toolkit by making an actor appear out of thin air, play an animation (IdleGrave_02), dissappear after a few seconds, appear again a bit further down the hallway, walk to a certain point and then dissappear again when the player gets within a certain distance of the actor.

What ways do i have to do this? Feel free to throw papyrus at me, i can read and write it well enough, just again i don't know everything that's avaliable to me within the system.

I think the biggest hurdle i have is figuring out how to make actors play animations in a safe way within scenes.

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Chris Johnston
 
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Post » Wed Apr 02, 2014 2:35 am

There is everything you need to know about scenes here: http://www.creationkit.com/Scene

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Auguste Bartholdi
 
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Post » Wed Apr 02, 2014 10:48 am

I can't really tell from that how to make actors play animations within the scene.

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Eoh
 
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Post » Wed Apr 02, 2014 9:31 am

You'll need packages to have an actor play a scene. Did you read the next page?

http://www.creationkit.com/Scenes_Tab

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Connie Thomas
 
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Post » Wed Apr 02, 2014 7:40 am

Yeah, i did read both pages, but i still can't see anything on making the actor play a specific animation. Did you mean that i need to use a package to have the actor play the animation i want to use? How is that done?

Edit: Oh hey hang on, can i create new IdleMarkers that use custom IdleAnimations? Is that what i need?

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lacy lake
 
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Post » Wed Apr 02, 2014 8:39 am

I don't understand; do you want your actor to play a scene or an animation?

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Rinceoir
 
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Post » Wed Apr 02, 2014 7:42 am

Your link to the scenes wiki page and some tutorials really tuned me into how scenes work. And what i'm stuck on right now is making the actor play a animation as a part of a scene. Like say for illustration make him wave and talk.

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Katy Hogben
 
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Post » Wed Apr 02, 2014 4:15 am

Well, you'll probably have to add this behaviour to your quest script. I'm afraid my knowledge at scripting is too basic for me to be able to help further. Sorry...

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Stefanny Cardona
 
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