Hello everyone,
I'm currently stuck with a simple problem: For a "cutscene" - or rather a "fixed angle" for a simple scene - I wanted to move an invisible actor to a specific location, and to have him match the rotation of the marker, which is in the air. Now the problem is that the invisible actor will simply drop to the ground when moved to the xmarker that has the desired angle. He doesn't match the rotation, neither. Any ideas on what to do? SetMotioNType doesn't seem to work, neither does EnableAI(False).
Grateful for any advice!
Thanks,
NIcolas