Player as executioner problem

Post » Wed Apr 09, 2014 10:50 am

I've setup one scene where I ask an executioner to kill a slave, it uses a 2 part scene where the NPCs move to there places and then in the 2nd part they cut the head off the slave.

I am trying to get another scene going where I ask the executioner so that I can cut the head off myself.

So far I have an alias for the player which simply adds the keyword Isixecutioner, made a copy of the working scene except I use the player alias as the executioner and used the following script in the TIF.

; Force the player into the reference and play sceneUtility.Wait(0.5)Game.SetPlayerAIDriven()Game.DisablePlayerControls()Game.ForceThirdPerson()VSDPlayer.ForceRefTo(Game.GetPlayer())Game.GetPlayer().SetAnimationVariableInt("IsNPC",1)GetOwningQuest().SetStage(20)VSDSlaveKillingPlayerChopper.Start()
A few things I know the player fills the alias, because the player moves to the correct position but the scene seems to stall on the execution 2nd stage, any ideas?
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