A couple OBGE questions...

Post » Thu Apr 10, 2014 7:42 am

Decided to give OBGE another shot after switching my HD monitor back in, thus virtually eliminating the AA issue altogether. :D But I had a few questions regarding some of the standalone effects and modules.

1.) OBGE Skin. What does it do? Sounds kind of interesting, found one picture of it, but nothing that actually shows me in detail how it affects my game. I probably won't use it regarless, but still...what does it do? Anybody use it? Can you provide screenshots?

2.) Is there a way to one down the DoF effects? They're all either pretty extreme or seem to just blanket everything in the distance with blur regardless of what I'm looking at. I'm particularly interested in the bokeh DoF effects--hexagon, circle, "shaped". The crysis DoF is interesting, too. But they're all so extreme, everything is either crisp or looks like I took my glasses off and stepped about 30 feet away from my monitor. It creates an interesting effect, makes everything seem "tiny" I guess? In an almost cute way, I don't know how to describe it, it's a cool effect, though. But is there a way to tone down just how much it blurs out of focus objects? I really like the performance of the Shaped Bokeh filter but again, it's quite extreme, is there a way to dial it down a notch?

3.) I've tried some of the different AO options and really like the volumetric SSGI. I'm not sure how I feel about AO on the billboard grass, though. It looks really shimmery and makes the grass distinctly darker than the terrain. Is there a way to maybe better blend it in with the terrain and eliminate some of the shimmer? I do have shadows on grass enabled, and have AO set to "quality" in nvidia control panel. Any ideas to improve the look? I love the overall effect the SSGI effect has on my game but the billboard grass is quite unsightly now.

If anybody can help me out here it would be greatly appreciated. Thanks :)

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Alyesha Neufeld
 
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