Determining weapon in player's hand in dialogue

Post » Fri Apr 11, 2014 1:18 am

Hello,

I would want to ask if it is possible to determine if player's weapon is drawn in dialogue and what weapon is that and decide which dialogue line to pick based on that? I.e. if player has iron shortsword drawn and activates NPC, it would greet him with "put that sword down and then we can have a talk".

Would it be possible without global script that would check what weapon is drawn and set global variable based on that?

Thanks in advance :)

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Rowena
 
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