I've been trying to change the sub-dermal armor implant to inject Med-X when a limb is crippled. The problem seems to be with the part of the script that actually injects the Med-X.
I'm wondering if I have to check for certain conditions like if hardcoe mode is on?
Right now I'm just checking for Med-X in the inventory:
If ( Player.GetItemCount Morphine > 0 ) ShowMessage ImplantAutoInjectMedX; Player.EquipItem Morphine 0 1EndIf
Does anyone have experience with this type of thing because the Auto-Inject Stimpak code is pretty much the same, but it checks for hardcoe mode, if the effect is stacking, and combat.