Well I'm not exactly new, just about as technical as your average joe off the street with zero computer knowledge. Ran into some disappointment with the Drake Knight Armor and Sotonohorian armors converted by Bahamut. The Drake Knight Armor at first looked to be missing textures but on a careful look it wasn't missing them completely. The Sotonhorian armor is actually pretty playable, but it just does not look up to snuff with the screenshots shown on the mod release page.
My guess is that I phail at internet. I will go ahead and add in some screenshots, to let be known my issue here:
http://s142.photobucket.com/user/The_Raisin/media/MGEScreenshot005.png.html
http://s142.photobucket.com/user/The_Raisin/media/MGEScreenshot002.png.html
Also to keep in mind is that there are very specific directions concerning Morrowind Code Patch's requirement to get the models to display properly, generously added to the mod page: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9435
Following that list of rules I checked my MCP and ensured I had bump/reflect map local lighting checked, I have the gloss map fix checked (mine does not say gloss map fixed for skin models like he wrote however), he also uses different verbage from what I have found for the last one. Instead of seeing enable reflection effects, I have a checked "Allow reflection effects on skinned models". I also have MGE if that makes any difference. Any guidance would be greatly appreciated my fellow Morrowind fanatics, I eagerly await your advice.