ShackleWallMarker: how can I make NPCs never go away?

Post » Mon Apr 14, 2014 7:46 am

Hello,

I've a tiny trouble.

I'm making a situation where a Thalmor is torturing a prisoner which is linked to a shacklewallmarker.

When the NPCs get hits by the Thalrmor, he will be free from the marker and he starts to fight the thalmor.

How can I avoid this?

Thank you.

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Red Bevinz
 
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Post » Mon Apr 14, 2014 5:32 am

TortureVictim.SetRestrained()

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Cedric Pearson
 
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Post » Mon Apr 14, 2014 9:15 am

Thank you very much Terra Nova :)

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Stay-C
 
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Post » Mon Apr 14, 2014 7:17 am

One more question: The SetRestrained() will override the dialogue behavior? The NPC is not "crying" when get hitted by thalmor. It remains silent.

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Megan Stabler
 
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Post » Sun Apr 13, 2014 8:49 pm

Fixed myself: Had to set to essential the NPC and set the flag "donotdamage" to false at the "useweaponalreadyheld" package at the thalmor.

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Alex [AK]
 
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