SKYRIM DLC on the Consoles - A VIRTUAL GOLDMINE

Post » Fri Apr 18, 2014 12:16 am

Some of it's much much better than anything Bethesda's put-out, that seems more than a tad elitist. Almost all of Bethesda's developers would dabble with modding if they weren't receiving a paycheck to do the same work for a company.

As val points out, though, they use the creation kit as a massive sop to PC players; platformers just have to put up with game-breaking bugs.

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Amber Ably
 
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Post » Thu Apr 17, 2014 11:23 pm

Yeah, but the post you're replying to is specifically talking about the fact that it would cost a LOT (I'm not sure whether they're actually saying each individual purchase would require the $50k certification, but certainly this process would be more expensive than any of the existing DLC, and probably more expensive than the Legendary Edition). Of course console players would love access to mods, but enough to pay tens of dollars/pounds *each*? Probably not.

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laila hassan
 
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Post » Fri Apr 18, 2014 7:38 am

You would pay the entire $50,000 cost of certifying your mod by Microsoft? That would be dedication. The op was discussing making a mod for your own game, not making a player base wide accessible mod, like Hearthfire, Dawnguard, or Dragonborn. Personal opinion; that's why the pc version got patched first. They can release patches for pc that don't need certified by Sony and Microsoft, for free before they compile the patches for certification. If a pc patch breaks something, they can release a fix immediately instead of waiting [and paying] for certification. After it more or less works correctly, they send the patch for certification.

Right now, if you have a dev kit, you can legally get mods to run on consoles. [talk about how to do it without a dev kit is not up for discussion on the forums here.]

Hopefully you know what you're doing; Bethesda released a high res texture pack for pc users, but not for consoles. Consoles would not handle that very well. What can be done in mods can't always be translated successfully to the consoles. Going by what the op wants, Bethesda would have to check the content for problems. More work and cost for them. What happens if they find any problems or issues? Send it back to the mod maker for revision? More cost and hassle.

The op mentions a "best of" compilation; who decides what is best, and who is going to bear the cost of compiling and QA testing? I think it is a lot more involved than "nobody in charge wants it that badly".

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Robert Jackson
 
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Post » Fri Apr 18, 2014 1:50 am

Yeah well, Bethesda employees are the ones with the qualifications... it's their job to make and fix their games, I just play them.

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Genevieve
 
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Post » Fri Apr 18, 2014 3:59 am

This sounds like an awful idea. I cringe at the idea of someone hovering a cursor over a landscape and choosing from a menu of buildings. Ughhh.. That sounds so depressing. :(
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Monique Cameron
 
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Post » Fri Apr 18, 2014 4:04 am

My mistake, I didn't comprehend the part of it becoming "official" DLC or anything like that. Too much effort and such for that.

There are a couple texture packs that do work on console, but not all. It's the same for a PC, if a mod is too resource intensive on the machine it won't work well (or at all). That pack you're talking about though probably wouldn't unless the console has some CFW and a bunch of other stuff to really make full use of every bit of resource those machines can handle, and even then not guaranteed.

As it comes to anything that would go through Bethesda, you're right...too much money and too much hassle. That's sort of the point of having a modding community where don't need official releases that require certification, you have mods and the feedback that users give them when something is wrong or could be tweaked and then decide if they want to do the work or not, or allow someone else to do the work for them.

They don't *have* to put up with it, but they won't receive any help if they really wanted to go outside and do the work themselves to fix it.

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Neil
 
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Post » Fri Apr 18, 2014 3:39 am

Far as I can tell, the OP's "brilliant" and "original" idea (I suppose it *might* be original but that doesn't make it any less daft) is for players to "complete" the game and thus earn the opportunity to use a thing which would be basically the Creation Kit (which apparently they don't believe would have to be essentially remade to be usable on a non-Windows platform) or something to choose what they want in their "DLC" (even so far as *rewriting the storylines*, and doing their own voice acting, because everyone is awesome at that) and then submit it to Bethesda to actually "compile" it, thus circumventing the "we don't want people making their own content" thing, or some such thing, and Beth would then return the completed "DLC" to the player.

Apparently this could all be done so swiftly and automatically that it would definitely not cost upwards of fifty or sixty dollars a time, because it's not like game developers and other staff at Bethesda probably get a fairly decent wage or anything, and it's not like there would be any other costs involved, and Bethesda would make vast amounts of money off this whole thing, and it definitely wouldn't be a complete flop, or a buggy mess because it would in no way be prohibitively expensive to actually use a quality control team to check the things worked.

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Madison Poo
 
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Post » Fri Apr 18, 2014 1:15 pm

Yeh I got all that, but the whole circulating back through Bethesda and such was escaping me...sooooo yeh.

If people want mods on consoles, you gotta do your own work without any help from Beth. Some of them rip 'em from Nexus to work on the console version, others have actually made their own. Point is, just to even implement it is a lot of work, let alone actually making/having a file that would mod a console version.

Bottom line: 7th Gen Consoles and Skyrim are not getting any more help from Bethesda. So please...stop asking. Think a nice shiny red lock on this thread would be nice about now.

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KU Fint
 
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Post » Fri Apr 18, 2014 4:57 am

I find that often happens with things that make ABSOLUTELY NO SENSE...

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Meghan Terry
 
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