How do I add followers without modifying the follower quest?

Post » Sat Apr 19, 2014 10:27 am

So I'm working on a custom voiced follower at the moment, and I want to add him to the party without actually making any changes to the DialogueFollower quest.

I've noticed that that quest uses a fragment that says:

(GetOwningQuest() as DialogueFollowerScript).FollowerFollow()

And so I want to reference the DialogueFollowerScript in my own quest.

I thought of using an alias that references the quest directly, and by adding the following fragment to my own dialogue:

(GetAlias(FollowerQuestAlias) as DialogueFollowerScript).FollowerFollow()

But as you can probably imagine, that doesn't actually work.

What can I do to get this working?

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