DA14 FixMod

Post » Sun Apr 20, 2014 2:00 am

Hi Everybody!

I've finally gotten out my DA14 FixMod :twirl:

The goal of this mod is a slick gameplay experience for Quest: A Night to remember.

This mod fixs bugs present in the original DA14 Questline and adds mod content to enhance each quest stage without diverting from the vanilla story-line and intent.

Significant work has also been done to account for various possible gameplay contingencies not addressed in the original version.

BUGS FIXED -
1) Fixed unresponsive NPCs.
2) Fixed script on wrong door not updating quest correctly.
3) Fixed loose end with quest item.
4) Fixed broken triggers in quest dialogue for quest essential NPCs.
5) Altered some NPC AI packages to cover more possible gameplay contingencies.
MOD CONTENT -
1) Generic items used as Quest Items no longer "stuck" in inventory for the duration of the entire quest.
2) Quest objectives now track three long term quest items. Players can pick up and drop items throughout the quest.
3) All quest items listed for the player to find can now be found.
4) Significant work with quest objectives to cover various unhandled contingencies.
5) Upgraded Quest monster into Quest NPC.
6) Changed appearance/placement for some NPCs to better regulate game flow of quest.
7) Fixed loose ends with post quest issues
8) Edited Quest specific dialogue of Quest essential NPCs
9) Created new themed area for quest NPC, GrokHerd Hill.
10) Partially mitigated invincible NPC exploit.
BONUS -
Giant Mod Pack Race info, 5 Male heads, 5 Female heads, and adjusted combat data.
Everything you need to make your own talking giants!

Give it a try and let me know what you think!

As long as Quest: A Night to Remember isn't already active it should work fine.

http://steamcommunity.com/sharedfiles/filedetails/?id=250884500&searchtext=Callirgos

:D :D :D

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stevie trent
 
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