Realistic way of levelling up

Post » Tue Apr 22, 2014 8:23 am

Hey guys, one of the major activities in RPGs is building and levelling your character and it usually takes hours and hours of fun doing so, but I've always found the way of levelling up your character a bit un-realistic. Often you pick a skill or a spell and assign it to a slot so that you can use it, and then when you use it a lot and gain more experience new skills and spells come available. This is where you usually go to some kind of levelling tree, pick a new and more powerful spell and assign it to the slot to use. But this is kind of counter-intuitive to me. I think it can be improved by making it simpler.

My suggestion would be to just start with a couple of skills/spells, say you start with a fireball spell. Then when you use it a lot, all of a sudden this very same spell has a different, more powerful effect. It visually evolves and you seem to be casting a bigger fireball, or perhaps a ray of fire. It feels more natural, it is like your skill is evolving and you learn things incidentally. The skill you use hasn't changed, it is still the same action slot, but it suddenly gained power, and you can visually see it evolve on screen. Perhaps because of a powerful emotional event in the game where you are protecting someone dear, making the spell you've used so often, suddenly gain a boost from the power of your emotion. You see it all the time in anime series, but in games we are still stuck with unnaturally selecting a new spell for your action slot instead.

Hopefully some developers pick this up, so we can get a more realistic way of building our character's skills in the future.

What do you all think? Perhaps I've missed a game in which this already is the case?

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Taylor Tifany
 
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Post » Mon Apr 21, 2014 9:52 pm

That's interesting.

Usually, leveling involves new skills/spells/abilities, but I like the same skills/spells/abilities getting better as you use them idea. If you could add this to gaining new skills/spells/abilities through a trainer or research of some kind, that could be even better, I think :)

You really do need a variety of skills for differing situations. A fireball, for example, would not be good where friendlies can get hit, too. So making a player's "stream of fire" spell morph into a fireball would be bad.

Overall, I like your idea :)

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Beast Attire
 
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Post » Tue Apr 22, 2014 10:31 am

Please use this topic

http://www.gamesas.com/topic/1499088-official-beyond-skyrim-tes-vi-35/

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Joanne
 
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