How do you define consequences?

Post » Tue Apr 22, 2014 8:53 am

Choice sounds pretty simple, some people want a bifurcation in questlines. But I've never figured what they are referring to when complaining about the lack of consequences.

Is it a major event following what you did? Or just small changes like the way some npcs feel about your character? It's all too vague.

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Yvonne Gruening
 
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