I am working on some behavior package that makes an NPC evacuate to a specific location outside of a cell. I have this package linked up to a quest so that I can pull a lever which starts the quest and causes everyone linked to the quest via a Quest Alias to go to that specific location
My question: Is there a limit to how many quest aliases you can have? Or: Do more quest aliases become less effective?
The reason I have to ask this is, when I have only two or three aliases, and I execute the quest, all three NPCs make it out of the building very quickly. However, when I increase this number of NPCs to around 10, and try the same exact thing, about two NPCs make it out of the room and the rest just stand around.
Is this a path-finding issue or a quest alias issue? please help!!!