I need help with my compilation

Post » Thu Apr 24, 2014 4:08 am

hi,
I've got some weird problems with my compilation.

First problem: it seems like I don't get lame goodies.

ctive Mod Files:

Spoiler

00  Oblivion.esm01  Fundament.esm  [Version ision]02  Unofficial Oblivion Patch.esp  [Version 3.4.5]03  UOPS Additional Changes.esp04  DLCShiveringIsles.esp05  Unofficial Shivering Isles Patch.esp  [Version 1.5.3]++  USIPS Additional Changes.esp06  RAEVWD Cities.esp  [Version 1.9]07  RAEVWD New Sheoth.esp  [Version 1.7]08  RAEVWD Imperial City.esp  [Version 1.9]09  Walk to Oblivion - OBSE.esp0A  DLCHorseArmor.esp0B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]0C  DLCVileLair.esp0D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]0E  Dude Wheres My Horse.esp0F  OWC - Mannequin.esp10  OWC - Seaworld.esp11  OWC - New Dimension.esp12  DLCFrostcrag.esp13  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]14  Knights.esp15  Knights - Unofficial Patch.esp  [Version 1.1.3]16  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]++  GotNoClass.esp17  kuerteeGoldIsAnInventoryItem.esp++  SigilStonesUnlevelled.esp18  Alternative Beginnings.esp  [Version 1.4.1]19  No psychic guards v1.2.esp1A  kuerteeCrimeHasWitnesses.esp1B  Bundlement.esp  [Version ision]1C  nGCD.esp1D  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp1E  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]1F  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]20  bgMagicEVPaperChase.esp  [Version 1.68EV]21  bgMagicAlchemy.esp  [Version 1.57]++  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]22  OWC - Players Home.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]23  bgMagicLightningbolt.esp24  MiniMap.esp25  Bashed Patch, 0.esp



How do I know? I've got a thing called : ++ bgMagicEVStartspells.esp [Version 1.68EV]
That should make me able to choose whatever I like on game beginning (path of the daedra and so on) - but it seems that the spell is not there.
Any clue?
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Thu Apr 24, 2014 10:17 am

LAME's start spells work like this: whichever schools of magic you pick as majors, you'll get a spell called "Restoration Memories" or "Conjuration Memories" etc. Once you're outside you can cast that spell and choose which "path" you want. If the Memories spells show up after you pick your class then it's working. If not, then it's not.

User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Thu Apr 24, 2014 2:05 pm

Thanks. So I know perfectly what I've done wrong. I've got the NGCD plugin that gives me no class. So basically, no memories.

Will edit soon.

User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm


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