"I shouldn't be forced to use certain skills so I will be able to do what I actually want."
Most RPG games before Morrowind you leveled up according to how many monsters you killed regardless how you killed them. You see a group of ogres coming toward you and call in an artillery strike, you killed the monsters and go up a level. Then you get to pick increase in blade, sneak, pickpocketing, whatever even though you never actually practiced any of those skills. Bethesda felt, and I agree, that a level up system based on skill usage rather than monster kill statistics was more realistic.
Three ways to deal with it;
1. Try another RPG game, most of them level up via a kill points system and you can add all your bonus points to musical talent, hairstyling, and political correctness even if you never actually used anything that would increase those.
2. Buy the bound dagger spell in the Chorrol mages guild, cast it over and over until it hits 25. Then but the basic skeleton from the same guy, every time you summon him your conjuration increases and you can also practice on him to increase destruction spells, weapon skills, and armor skills when he fights back. Just let him hit you and the armor skill increases, then heal yourself to increase restoration, repair the damage to increase armor repair. An hour or so casting spells at a summoned skeleton you get intelligence, will, strength, endurance, speed, agility, only bonus points you can't get fighting your skeleton is luck and personality.
3. If you really hate it, cheat. Open the construction set and make yourself a mod. Gameplay, Game Settings, iLevelUp01Mult through iLevelUp10Mult, change them all to 5 or 10 or however much you want to cheat.