Hi.
I've spent some time re balancing alchemy in the game, and I've got everything to a nice place for gameplay and economy. The last issue I'm having is approximately how many potions are appropriate for level up. I understand that EXP for crafting potions is tied to the gold value of the potion created. Is there another multiplier I can manipulate, as to preserve the economy effort I've already done with player player made potions?
Is there a multiplier attached to Base Cost for potion EXP, or maybe a game setting that defines EXP per gold cost?