So, I kind of got to thinking while mulling over Fallout and why Fallout 3 is actually a good thing.
Fallout 3 itself may not be the best example of a revival of Fallout, but as a game itself, you have to admit that it does stand pretty well on its own. Why? Sure, the recycling of factions such as the Enclave, the Brotherhood and other Fallout related 'buzzwords' is a bit like throwing it all in a blender and making a Fallout smoothie, but perhaps that's the point. I myself had never heard of Fallout until Fallout 3 and I fell in love with the series as I worked my way backwards playing Fallout, Fallout 2 and Fallout: Tactics the summer before New Vegas was released and read The Vault extensively. Now, while some will berate Fallout 3 as smashing lore in the face, it's not as bad as some like to claim, but it does give us too much vagueness to explain WHY. It just tells us a tree is growing bright and blooming right here in front of us, but it doesn't tell us WHY. This is a common issue with Bethesda in general though.
Fallout 3's biggest issue in many respects is that it:
A. A 'Cliffnotes' of sorts on what Fallout is and doesn't quite tell us why stuff in Fallout 3 is what it is, it just throws it at us and says 'This is a ball, it's also a cat.' Why does this make sense? Well, we're never really told why, which is a problem since, in general, lore is best when it provides us with answers we need in certain points.
B. Fallout 3, I feel, operates under the pretext of 1. you've played Fallout games in the past and/or 2. you're brand new to the series and it's expected you'll buy the previous Fallout titles and learn more of the series and lore on your own.
C. Focuses so heavily on post-apocalyptic doom, gloom and chaos and a free roam open world, somewhere along the way they completely forget to tell us the 'why' of thing. We don't know WHY Rivet City is there, it just is. We don't know WHY Canterbury is there, it just is. We don't know WHY Vault 87 has an isolated sample of FEV, it just does. Things like this don't matter on a superficial in the moment setting, but in discussions common amongst fans it can cause quite a rift in opinions.
In the end, I don't think Fallout 3 is 'bad', it's just that it's a rebooting of an older game that not many have heard of prior to Fallout 3 than after release that tried to accomplish so much that it became overly ambitious and neglected things in key areas, but for the purpose it intends, to get new faces to play the older installments, I think it does its job decently well. The problem from there lies with spoiled gamers obsessed with graphics who see Fallout and Fallout 2 as irrelevant and unimportant to play. So I think Bethesda in its aims succeeded in what it wanted to create, but failed to take into account picky/spoiled users who don't like 'old' games and graphics. Does this make Fallout 3 perfect? No, but it's better than a lot of users give it credit for.
Thoughts and opinions?