What's the damage for crossbows in your modded game? In vanilla, they have different perks and drawbacks compared to normal bows. They draw instantly, have faster projectiles, do more damage than their regular counterparts, can be "enhanced" to have some armor piercing power, and have explosive projectile options. Conversely, they take longer to reload than a bow does to draw, their ammo isn't compatible with regular bows, and there's only two material tiers: Steel and Dwarven.
According to the UESP, silver weapons do an extra +20 to werebeasts and undead. However, they're pretty low-damage to everything else.
The Dawnguard have to specialized melee weapons, an axe and warhammer, that are Dwarven tier in normal damage and do an additional +10 (but just to vampires). The crossbows do no special damage, but do have significantly more normal damage than a comparative bow of the same material tier. Bolts are equal in damage to arrows of the same material tier, and explosive bolts do +10 and +15 damage for steel and dwarven bolts, respectively. They also have a very satisfying *THAK* noise they make when they hit their mark.
If you want to tell the difference between normal and explosive bolts, give one of my mods a try: http://www.nexusmods.com/skyrim/mods/21922/?