I tried:
- using OnItemRemoved event to detect a poison potion leaving the player's inventory. This almost works, but doesn't deal with the player clicking no in the poisoning dialogue. The event is not fired twice, as the wiki suggests...
- using OnTrackedStatsChangedEvent to detect if the stat "Poisons Used" has increased. Unfortunately, this event doesn't seem to fire for poisoning at all.
Any other ideas?
Snotgurg