How to fix something that looks ok in CK but wrong in game?

Post » Mon May 05, 2014 8:10 am

Hello,

So, I'm prancing around Soul Cairn, when I notice an obvious glitch as I pass floating stairs:

http://i.imgur.com/YxZ07z0.jpg

So I fire up the CK and go fix it, because I will never come here again and I could've used tcl, but my ocd commands me to fix it so I go to the aforementioned CK and:

http://i.imgur.com/OvVzfiC.jpg

So I fire up Tes5Edit because it's obvious conflict with another mod, right? Right ?!

http://i.imgur.com/qfsxx64.png

Nope.

(That's my whole load order in Tes5Edit and nothing touches it)

What gives?
edit: The stairs that exit the building from the other side are the same too, floating and not touched by any mod.
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JaNnatul Naimah
 
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Post » Mon May 05, 2014 1:25 pm

This is an issue with the stairs mesh fix from the Unofficial Dawnguard Patch. It will be fixed in the next update.

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koumba
 
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Joined: Thu Mar 22, 2007 8:39 pm

Post » Mon May 05, 2014 5:45 am

Oh I see. I'll extract the loose original nif for the time being.

Thanks for quick reply!

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Hannah Whitlock
 
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Post » Mon May 05, 2014 2:33 am

To see it in the CK you need to modify SkyrimEditor.ini to load the BSAs from Dawnguard and the USKP-Dawnguard. Unlike the game, the CK only loads BSAs you tell it to load.

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adame
 
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