Realistic Needs and Diseases + Frostfall = Awesome Stories

Post » Mon May 05, 2014 2:33 pm

I had an experience today. I was attempting a circuit around Western Skyrim, hitting a variety of dungeons and such for a variety of sponsors (The Jarl of Falkreith, the Companions, Hircine, and Clavicus Vile, mostly). I tried it the fast way... and ended up crippled in the far Northwest, snowed in, sich with two different diseases, exhausted and unable to carry even my most necessary equipment... and otherwise screwed. I considered just trying to walk until I died... but figured that would be a waste of time. I had to load an earlier save.

For this save, I decided that rather than proceeding north to Rimerock Burrow, I'd detour to Markarth for some R&R. I did manage to get my diseases cured at the Altar of Talos... but got caught up in conspiracies, as a result. Didn't get anywhere near the rest I needed. I went into service of a third Prince of Oblivion, got myself thrown into the mine, got out, and figured that rather than unloading my latest bit of loot here in the city, I would just quietly slip out of town and take a cart to Solitude, from which I would contiue to Rimerock after resting up.

I had no idea just how much RN&D's fatigue model accumulates. I had to sleep in that inn for eighteen hours before I felt well rested, waking up late in the afternoon. I guess spending late nights investigating, getting thrown into a labor prison, breaking out, and immediately taking a long cart ride will do that to you.

I figure I'll investigate the Pelagius Wing before going back to bed, and then head out tomorrow morning to FINALLY go grab that axe.

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DarkGypsy
 
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Post » Mon May 05, 2014 10:16 am

Yep, it's an epic combination of mods. I often have to do unexpected detours to restock on supplies and rest. This is especially interesting with SkyRe and legendary difficulty when I'm trying to reach the next town with my stomach half empty, only to find myself doing even worse detouring due to all the paths crawling with wildlife I stand no chance against, so I end up chewing on my last supplies of fruit and vegetables, setting up a small camp and trying to stay warm for the rest of the night, with hope that apples will be enough to prevent death from dehydration. People who don't use these mods have no idea what a joy it sometimes is to reach a walled town. :P

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Andrew Tarango
 
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Post » Mon May 05, 2014 7:11 pm

I know, seriously. Food! Beds! Roofs! Clean, disease-free water! It doesn't get much better than that.

I play on standard difficulty (I svck at min-maxing, so that difficulty is fine for me), and every now and then I'll run into a cave or something to slaughter bandits and steal their food and fire. It's epicly primitive.

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Margarita Diaz
 
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