Greetings,
I have in Saarthal Crypt populated the dungeon as part of my mod Sands of Time Ultimate Deadly Encounters. In level 1 in the room with the coffins up the shaft I placed 5 x markers up there out of view. I want to rain down Draugr on the player t random times once a trigger is left. Trigger and all that is fine. But even though I am spawning the draugr at the x markers way up high (which I marked as don't havok settle) the Draugr pop in on the floor. No falling motion at all. Not even sure if the game supports this function. Any help appreciated.
Tonycubed2
Scriptname sotRainDraugr extends ObjectReference ObjectReference Property Rain1 Auto ObjectReference Property Rain2 Auto ObjectReference Property Rain3 Auto ObjectReference Property Rain4 Auto ObjectReference Property Rain5 Auto int doneEvent OnTriggerLeave(ObjectReference akActionRef) ;debug.Notification(akActionRef + " just left us!") if akActionRef == game.GetPlayer() && done == 0 done = 5 rain1.PlaceActorAtMe (EncDraugr01Melee1HHeadF00, 2) rain2.PlaceActorAtMe (EncDraugr01Melee1HHeadM09, 2) rain3.PlaceActorAtMe (EncDraugr01Melee1HHeadM05, 2) Utility.wait(Utility.RandomFloat(1.0, 3.0)) rain4.PlaceActorAtMe (EncDraugr01Melee1HHeadF01, 2) rain5.PlaceActorAtMe (EncDraugr01Melee1HHeadM04, 2) Utility.wait(Utility.RandomFloat(1.0, 7.0)) rain1.PlaceActorAtMe (EncDraugr01Melee1HHeadF02, 2) rain2.PlaceActorAtMe (EncDraugr01Melee1HHeadM02, 2) rain3.PlaceActorAtMe (EncDraugr01Melee1HHeadM03, 2) Utility.wait(Utility.RandomFloat(1.0, 7.0)) rain4.PlaceActorAtMe (EncDraugr01Melee1HHeadF01, 2) rain5.PlaceActorAtMe (EncDraugr01Melee1HHeadM06, 2) rain2.PlaceActorAtMe (EncDraugr01Melee1HHeadM07, 2) rain3.PlaceActorAtMe (EncDraugr01Melee1HHeadM08, 2) EndIf EndEvent ActorBase Property EncDraugr01Melee1HHeadF00 Auto ActorBase Property EncDraugr01Melee1HHeadF01 Auto ActorBase Property EncDraugr01Melee1HHeadF02 Auto ActorBase Property EncDraugr01Melee1HHeadF03 Auto ActorBase Property EncDraugr01Melee1HHeadM00 AutoActorBase Property EncDraugr01Melee1HHeadM01 AutoActorBase Property EncDraugr01Melee1HHeadM02 AutoActorBase Property EncDraugr01Melee1HHeadM03 AutoActorBase Property EncDraugr01Melee1HHeadM04 AutoActorBase Property EncDraugr01Melee1HHeadM05 AutoActorBase Property EncDraugr01Melee1HHeadM06 AutoActorBase Property EncDraugr01Melee1HHeadM07 AutoActorBase Property EncDraugr01Melee1HHeadM08 AutoActorBase Property EncDraugr01Melee1HHeadM09 Auto