Economy Mods

Post » Wed May 07, 2014 5:30 am

Is there any mod to increase and decrease the merchant gold whenever I buy or sell goods?

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Terry
 
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Joined: Mon Jul 09, 2007 1:21 am

Post » Wed May 07, 2014 5:55 am

http://www.nexusmods.com/oblivion/mods/25078/? by The NiceOne is the gold standard (get it?...gold standard) for economy mods these days. Among its many features:

* Dynamic Barter Gold: Merchants don't have infinite gold, but receive/lose gold when you buy/sell items.
* Merchant Quests: Merchants will ask you for help to find items in caves/ruins that otherwise see little action.
* Haggle Overhaul: Disable Haggle menu and get automatically correct prices - or keep it, but with restriction on the number of haggle attempts.
* Real Values: Bartering are done at real values, and not rounded up. So an arrow worth 1 gold, sold at 30% will net you 0.3 gold, not 1.
* Local Economy: Item prices varies depending on the city and the merchant. A Smith will pay well for swords, but not for clothes. Also let you easily change the base price of variuous item types.
* Item repricing: Lets you easily reprice individual items by editing/importing text files with price data. A number of such files included.
* Global Economy: The merchants' prices and willingness to trade is affected by the Oblivion crisis.
* Gold Adjustment: Adjust how much gold you get from quest or any other source.
* Item Removal: Reduce the number of enchanted items found in the game.
* Repricing: Reprices the buyable houses, Reduces the high values of enchanted loot. Reprices all services.
* House Taxes: Makes you have to pay tax for your houses.
* Mercantile Leveling: Gain more experience when selling expensive items or group of items.
* Illegal looting: It is illegal to loot dead guards or other friendly NPCs, containers in cities, or plants belonging to farms.

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Shiarra Curtis
 
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Joined: Thu Jan 04, 2007 3:22 pm


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