Do you always take a crafting skill?

Post » Mon May 12, 2014 7:30 am

Exactly. Morrowind was a true RPG experience (as was Oblivion, it was just a little bit more "accessible to newbies" than Morrowind). Anything that adds challenge to the process of developing your character and generating power can only make the experience better in my opinion.

By "generating power" I mean, for example, creating potions. If you create potions that heal you, you're making power... the power to heal yourself mid-battle. If that has a potential to fail... how is that not better in the long term? Right now if I get 100 of each ingredient to make a health potion I know for a fact I'll get 100 health potions. That's gay. I want some of them to fail. It's too overpowered.

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Dorian Cozens
 
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Post » Mon May 12, 2014 10:48 am

nope. disagree, at least with the potion failure, Oblivion did not have potion failure, neither do most RPGs when they have crafting. All I see is a bad RNG mechanic that does nothing for the character or the game. Spell failure is ok, since that is basically a miss now that i think about (similar to the weapons) but potions, nope, that is abad mechanic.

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Siidney
 
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