Best Questline (Factions)

Post » Mon May 12, 2014 2:57 pm

What do you think what faction has one of the best questlines?

  • Bards' College - Not bad, but it should allow M'aiq to play instruments and play for tips at Inns.
  • College of Winterhold - M'aiq thinks the CoW needs tons of work,, because the questline doesn't really make much sense...
  • The Companions - Meh... M'aiq thinks it can be improved better such as completing a certain amount for tasks before continuing on the main quest.
  • Civil War - M'aiq loves the Civil War, but it needs some work, as such, it needs Imperial-Stormcloak battles as random encounters.
  • Dark Brotherhood - M"aiq loves the Brotherhood; it doesn't force you to join the Brotherhood and you get to choose with most options.
  • Dawnguard - M'aiq thinks Dawnguard is completely flawless, but he hates it that you cannot sell the elder scrolls to Dexion on the Volkihar Vampire side.
  • Thieves' Guild - Flawless. The only thing M'aiq sees as one of the worst things is forcing you to join the Thieves Guild.

All in all, M'aiq thinks both the Dawnguard and Thieves Guild has a faction better quest-line in Skyrim. :smile:

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Kaylee Campbell
 
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Post » Mon May 12, 2014 11:55 am

Dark Brotherhood, i love a good sneak. And The Theives Guild was to easy.
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Undisclosed Desires
 
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Post » Mon May 12, 2014 3:21 pm

That [censored] Karliah almost ruined the Thieves for me. But it's still my favorite questline because unlike other guilds provided me some slightly interesting gear and some slightly interesting quests. The other questlines are very poorly written, rather indie quality not AAA.

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roxanna matoorah
 
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Post » Mon May 12, 2014 3:23 am

I liked Thieves Guild and Dark Brotherhood quest lines in Skyrim best.

I liked Skyrim's Thieves Guild better than the Thieves Guild in Morrowind or Oblivion. Similarly I liked Skyrim's Dark Brotherhood better than Oblivion's Dark Brotherhood.

I would have liked the College of Winterhold better than Oblivion's Mages Guild if the CoW quest line had been longer. So Oblivion wins with me because of quantity, rather than quality. My favorite Mages Guild is still Morrowind's, though.

The Companions I did not like at all. And I haven't even bothered to do Bard quests so I cannot comment on that faction. I thought Dawnguard was pretty nice for a DLC faction. I liked it better than Knights of the Nine.

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Carlos Rojas
 
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Post » Mon May 12, 2014 12:05 pm

Dark Brotherhood. Although I rarely do their questline, to me is about the only complete faction quest in the game. Dawnguard is another one, but that should be complete as it is its own DLC.

CoW and CW had loads of potential, but unfortunately it was cut short (same with the Companions, though less potential). Thieves Guild felt a bit disorganized for my liking (although lengthy I did not like the direction it was going). As for the Bard's College -- what questline? I liked its "intro" after that it is just a fetch quest.

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Genocidal Cry
 
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Post » Mon May 12, 2014 1:11 pm

I consider the Dark Brotherhood the only good one, and it still doesn't live up to Oblivion's (which I'd say was some of Bethesda's best writing). The rest of the guilds in Skyrim are some of the worst in all of TES IMO. Especially the Companions.

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Symone Velez
 
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Post » Mon May 12, 2014 12:57 pm

Bards' College - I don't really consider this a faction, although I suppose it is... The actual quests are fun enough, but make little sense as an overall plot. Just generic fetch quests. Good rewards though... ;)

College of Winterhold - generally enjoyable, but I was left with too many unanswered questions to be really satisfied.

Spoiler
Namely what is the great power with the Eye of Magnus and why are the Psijic Order so worried? (I theorised that it's a self fulfilling prophecy situation, the power it has is the power to create fear about its power...)
Also, I wish you actually had to have some degree of magical proficiency to complete it, the first time I played it, it was with a stealth-archer and there was no problem with that.

The Companions - only ever played it once, I remember it as being logically sound and satisfying overall, although there didn't seem to be much beyond fighting ... and that's generally not how I play. I do like that you can run in to Companion Squads out in the wild; apart from the random encounters with assassins (and, as they're random, they have nothing really to do with the Dark Brotherhood) the other factions are self contained.

Civil War - either side (and I've completed it both ways), this is probably my least favourite. Go to one hold, clear a fort, that's that hold captured! On to the next one then... Very boring. And once you're done half of Skyrim looks like a bomb's hit it forevermore. I usually plan my characters specifically to be indifferent about the civil war so I can avoid doing it all over again.

Dark Brotherhood - probably my favourite, it had a plot that was logical, well explained and was fun as well. I like that it forced you to question the morality of your character and re-evaluate right and wrong in Skyrim; how would you justify this? Would you..? My criticism would be how you join, it just seemed very ... on the nose, obvious, for a highly illegal society that operates in the shadows. However, I do admire that you have to exhibit the requisite behaviours to join.

Dawnguard - no comment, I've never played it.

Thieves' Guild - I liked the first half of it, you start with small petty crime jobs and it looks like you're working your way up to the big heist ... and then it all turns very very weird. Not unenjoyable, but odd and really not what I expected from a crime guild. The bizarre thing is it still makes sense in a weird way, and overall I do like it. I would also give it points for actually requiring you to really prove yourself before you become the leader.

Overall, I voted for the Dark Brotherhood, although it was a close run contest between that and the Thieves' Guild.

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Lily Evans
 
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Post » Mon May 12, 2014 1:44 am

To be completely honest with you? None of them.

The ones that felt the most fleshed out though *if you could call them that* were the Dark Brotherhood, then the Thieves Guild.

The worst offender was The Companions, calling it railroaded would be a compliment. That questline went faster than a damn bullet train, it was embarrasing. As for the Bards College? I don't even consider it a faction, to even deem it as one is laughable.

I've tried mods, played Indie games, and read fanfiction that had better, more fleshed out writing. If it wasn't for mods i don't think i would have ever touched The Companions questline again. Thank you, Enhanced Factions.

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sunny lovett
 
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Post » Mon May 12, 2014 3:34 pm

I love the Companions so that's who I voted for. but the Dark Brotherhood would be the most flushed out. There is actually a lot to do.

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Gavin boyce
 
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Post » Mon May 12, 2014 1:08 pm

Dawnguard, always enjoy that one (not the vampire side).
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Genocidal Cry
 
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Post » Mon May 12, 2014 2:39 pm

My favorite is the Dawnguard. Aside from the story and the crossbows, I love their armor. It's pretty stylish, and I never see that sort of transitional armor between mail and full plate in games.
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Pumpkin
 
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Post » Mon May 12, 2014 6:38 am

M'aiq is surprised that Dawnguard is winning. He always thought the Thieves Guild or Dark Brotherhood would skyrocket.

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Vincent Joe
 
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