Needs moar SEA MONSTERS!

Post » Thu May 15, 2014 8:44 am

Slaughterfish don't quite cut it. I'm talking about sea serpents or giant squids, something bigger to make the waters scarier. Got so many land monsters, why not water monsters?

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Holli Dillon
 
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Post » Wed May 14, 2014 9:13 pm

I don't see the point. We can't fight anything underwater.

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Sammi Jones
 
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Post » Thu May 15, 2014 4:22 am

I could see it being used as a substitute invisible wall, but it wouldnt make much sense, lore wise, was there any dangerous sea monsters?
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Sista Sila
 
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Post » Thu May 15, 2014 6:14 am

Lore means nothing to a bored Daedric Prince.

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Ria dell
 
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Post » Wed May 14, 2014 9:44 pm

Or Bruce Hammahr >.> but anyway my question was if there are examples in lore or gameplay.
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mimi_lys
 
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Post » Thu May 15, 2014 12:47 am

I honestly don't know. I think there's a quest to fight a giant mudcrab, maybe another semi aquatic animal but I can't remember.

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carly mcdonough
 
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Post » Wed May 14, 2014 11:01 pm

Does it matter? lore shouldn't restrict peoples imagination. Maybe they haven't written about any sea monsters before, but i don't think that should of stopped them from coming up with new ideas and concepts for them.

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Elisha KIng
 
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Post » Thu May 15, 2014 10:23 am

Perhaps i should point out i was asking out of curiosity as i dont know if there are any, i am not opposed to the idea.

And infact, i have a few ideas myself that arent lore friendly, doesnt stop me from thinking of them.
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Jessie Butterfield
 
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Post » Thu May 15, 2014 5:55 am

Okay, to get it out of the way, there are sea monsters in lore. I'm not sure about the northern seas, but off the top of my head, Sload conjured unspecified sea monsters to attack the Altmer, Maormer command sea serpents and we know weresharks exist, so regular sharks do too.

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DarkGypsy
 
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Post » Thu May 15, 2014 8:03 am

Well, Zartar is working on underwater combat.. which would undoutably open the way to more sea creatures, provided more people learn havok, etc. They could probably just use slaughterfish behaviour instead though.

Obviously PC would only benefit from this.

However, Beth may or may not consider making underwater combat viable again in the next game.

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Scarlet Devil
 
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Post » Thu May 15, 2014 9:44 am

Probably why Bethesda didn't bother.

Our characters can be masters of the Voice, Archmage of Winterhold, Hero of the Rebellion ... but good luck drawing a weapon under water.

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Cody Banks
 
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Post » Thu May 15, 2014 10:20 am

I couldnt agree more. With how well reputed Nords are for sailing, it would fit quite well if there was some lore to back it up. Imagine having naval battles with monsters in the Sea of Ghosts? Ohhh.... :drool:


GREAT BARRIER REEF
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kennedy
 
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Post » Thu May 15, 2014 12:28 pm

You know what?...Orcas. I mean, I originally thought there would be, and I was horribly frightened of the open sea because of it. The sea is just very dull without sea creatures.

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matt oneil
 
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Post » Wed May 14, 2014 9:04 pm

There were those weird crab/squid people in Morrowind. Not sure what they were called.

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Alex [AK]
 
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Post » Thu May 15, 2014 6:46 am

There ARE sea monsters in lore, but there has been no game where they have been fightable or even seeable. It would make most sense in a game based in the Summerset Isles, because then the Sload and Maomer might appear and they have control of sea monsters.

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Tamara Dost
 
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Post » Thu May 15, 2014 9:15 am

I believe the crab/squid people in Morrowind were Dreugh.

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Dean Brown
 
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Post » Thu May 15, 2014 8:52 am

they were, and i think they were actually Daedra in some form, not regular sea creatures

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Amiee Kent
 
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