Being Evil-Thinking Outside of the Sandbox

Post » Thu May 15, 2014 10:56 am

Evil characters can be tons of fun. Unfortuneately you have to get a bit creative if you want to be "evil" in Skyrim without just sneaking around killing unimportant NPC's. (Those DB quest get boring quickly)

I thought it would be fun to share things you have done in Skyrim that could be considered evil. One of my favs is to accept a "good" quest, but twist it to fit my character. An example would be agreeing to find Amren's sword but then smelting it down for ore when you find it ... or you could go drop it in the ocean. I just mentioned this in another thread, but my female assassin married only to appear like a regular citizen to her neighbors. Whenever she comes home she will poison her husband with Lingering Damage Stamina potions to keep him in a weakened state of torpor ... also this keeps his paws off her while she is trying to get some sleep.

Feel free to share creative ways that you have been evil with your character in Skyrim.

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Genocidal Cry
 
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Post » Thu May 15, 2014 3:39 pm

I actually think its easier to be evil in Skyrim. 2 out of the 4 vanilla guilds are geared towards immoral activities (companions pull off some questionable actions as well), Dawnguard can be played on the evil side through almost the entire thing, and tons of side quests (including many of the daedric quests) involve immoral or outright evil objectives as well.

The main questline and Dragonborn can be easily justified by saying "If the world ends, i cant continue to enjoy the excitement of killing/getting rich/etc". Being a good character has always been more difficult for me because the 2 good guilds in skyrim have such terrible questlines and many items that i would like to use require you to do something fairly evil.

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leni
 
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Post » Thu May 15, 2014 1:24 pm

well smelting the sword or dropping it into the water sounds impossible. being a quest item it won't drop and then even if you could... well then now your stuck with an incomplete quest.

I like to do things like return the golden claw and get paid for it. Then I go back later and steal it myself.

A few daedric quests are like this. Waking Nightmares for one, you start out helping the guy and then betray him in the end if you want the staff.

For me though being truly evil is a tough one... I usually play morally good or neutral type characters. The last "evil" character of mine was my forsworn Valeria. She killed for the pleasure of killing. Take any imperial, thalmor or stormcloak patrol she came across. Killed them. Didn't care about the bounty. That poor frightened escaped woman who fled that fort in Eastmarch... name of the fort escapes me. Well she ran screaming up to Valeria so Valeria told her about a near by town... then put an arrow into her back. During the escape from Cidhna Mine in Markarth, she stayed within the city to fight respawning guards for a good 30 mins after her king had escaped... Left Markarth with over a 14,000 bounty. Why did she do that? Other then being pissed off... no reason heh.

I'm going to give an attempt at being an evil vampire. Going to use Better Vampires Mod to turn whole towns into her servants... that should be fun. Probably join the dark brotherhood... She will complete the Dawnguard DLC as a vampire lord siding with the vampires. Yeah this could be fun...

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Miss K
 
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Post » Thu May 15, 2014 9:55 pm

Huh, I didn't even know you could smelt weapons down. Now I recall,m that's how you get dwarven metals, but I thought it was just that one material type.

I had my Khajit merchant-thief marry for similar reasons. His day job as a merchant required him to have a wife for the prestige. On their wedding night, a group of thugs turned up at their door to collect a bounty for some crap I stole. His wife stabbed them to death. I suppose at that point, he knew he'd chosen the right one.

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mishionary
 
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Post » Thu May 15, 2014 12:37 pm

Smelting equipment might just be an add-on through the Skyrim Redone mod.

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loste juliana
 
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Post » Thu May 15, 2014 10:48 am

If they don't actually react to any of your actions, then it's kind of pointless. The quest is still stuck in your checklist, and neither your dialogue nor the questgiver's recognizes your 'evil act'.

It's also just evil for the sake of being evil. Your character just comes off as being really petty and dumb, because he's forfeiting a possible reward and a convenient ally/source of information. Did Amren kill his puppy or something?

Waking Nightmare is an 'evil' quest done right, because you get rewards for choosing either moral decision, but most people here seem to think playing an evil character is an excuse to be a jerkass for no rhyme or reason.

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Justin Bywater
 
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