Ultimate Edition starting DLCs

Post » Sat May 17, 2014 3:02 pm

I've just started this game and having really done much (getting ready for a shootout in town).

I am considering just restarting with the Courier's Stash DLC off this first time though. I just feel like I'm given way too much loot right off the bat. I am sure I will use this stuff in later play-throughs when I know what I want to do, but for now it's just a lot of loot. So I'm going to restart with this DLC off. Comments on this would be great.

I think I can keep the Gun Runner's Arsenal DLC on since it just adds items to be found in the game and doesn't give them to me up front at the start ... right?

I also want to just add the story DLC's (Dead Money, Honest Hearts, Old World Blues and Lonesome Road) as I'm ready to play them as opposed to having all those high level quests just sitting out there in my log. Can these DLC be added one at a time during a play though? If so, what is the best level to add each one at?

Thanks.

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Rachael Williams
 
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Post » Sat May 17, 2014 8:25 pm

Gun Runners Arsenal adds a bunch of weapons and weapon mods, it's mostly designed for high level players that have caps burnin' a whole in their pocket. As for the pre-order packs, if you think it's too much loot just drop it in Doc Mitchell's house, you can always come back for it later.

There's a mod out there that'll delay the DLC's but level doesn't really matter, there's a story to them.

Dead Money

Honest Hearts

Old World Blues

Lonesome Road

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Christina Trayler
 
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Post » Sat May 17, 2014 8:34 pm

I'm not sure what exactly it all adds so I figured I'd just turn it off.

So I need a mod to turn on the DLCs mid game? You can't just click the data file box mid game?

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Marquis deVille
 
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Post » Sun May 18, 2014 2:43 am

You can. There's no harm in doing that.

You should be able to even disable them after completing them, save, and then re-enable them to play them again :hehe:

...Hello, Dead Money x 2 :drool:
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Juan Cerda
 
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Post » Sat May 17, 2014 5:04 pm

You can always leave all the Courier Stash gear in the Doc's house. And as far as levels go, the DLC prompts will note when you should attempt these DLCs. Of course, it's only a suggestion..you can start right out of the Doc's house.

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Katie Samuel
 
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Post » Sat May 17, 2014 10:06 pm

You can just ignore them too. You won't find yourself accidentally starting any of them.

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Lawrence Armijo
 
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Post » Sun May 18, 2014 3:57 am

One run of Madness was quite enough xD

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Bee Baby
 
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Post » Sat May 17, 2014 9:18 pm

You can enable them at any time. You might as well just enable GRA from the start since you won't be able to afford any of it for awhile but you can get a sense of what you want to save up for.

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Sophie Morrell
 
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Post » Sun May 18, 2014 4:31 am

The DLC's add new perks and traits so you may want at least some of them on a the start of a playthrough.

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RUby DIaz
 
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Post » Sun May 18, 2014 2:06 am

I bought the game on Steam ages ago, and just bought Ultimate Again. It just unlocked all the DLC.

I reloaded a Level 18 save and did Old World Blues.

Next, Dead Money and then Honest Hearts, and then Lonesome Road.

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Jani Eayon
 
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Post » Sat May 17, 2014 11:58 pm

HELP!

How do I turn off the DLC? I unchecked the boxes and they still load when I start a new game. I even loaded an old game save from Nexus and it still loads the DLC. I've shut the game down, turned it back on, the boxes are unchecked, but no matter what I do they load themselves. What the heck is going on?
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Penny Flame
 
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Post » Sun May 18, 2014 5:34 am

Why is this a problem? I don't understand. You can just simply ignore the areas which trigger them until you're ready for them.

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Isabella X
 
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Post » Sun May 18, 2014 1:35 am

First of all, you want the GRA. For no other reason than it gives you a terminal so you can dismiss your followers (which helps when they glitch out of the world or the game does not release a follower elegantly)

As for the other content, you would lose some cool perks that come with those DLCs, and other than the spam of messages as you leave Doc's place, the DLC's have no impact on the Vanilla game, beyond the increased level cap and the 4 new map markers.

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John Moore
 
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Post » Sat May 17, 2014 9:12 pm

Yeah, I say load em all up and just sell all the gear. If you don't want to get rich, sell it for a loss to someone without many caps. You definitely want the perks and traits offered by the DLC at the very start.

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Eileen Collinson
 
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Post » Sun May 18, 2014 1:58 am

Well I just made a list of all the added gear from the wiki and put the items in a box at the Doc's house.

It's not a major problem, it just boggles my mind that it's doing it. It's like no matter what I do all the DLC gets added. Just weird.
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phil walsh
 
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Post » Sat May 17, 2014 11:31 pm

Since the DLC's came with .nam files of the same name, they will always load up with the game or the geck. To stop them from doing so, move the associated .nam file somewhere else.

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Toby Green
 
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Post » Sun May 18, 2014 12:00 am

Do what I do. Put all that crap in the doc or Victor's house. Then just ignore the other DLCs till you want to do them. The added perks(light touch :banana: ), weapons(katana), and achievements(GRA challenges) are well worth it even if you don't do the actual quests for some time. One of the DLCs also makes explosives a lot more fun since you can build satchel charges(on par with C4) with about the same skill and materials as a powder charge(weakest mine). Use those in the battle for goodsprings whichever side you choose, it will make Easy Pete shut up about how unsafe dynamite is.

The only downside I can think of to having them all installed from the beginning is that you could reach level 50 before doing all the DLCs. And based on leveling enemies and crappy available equipment it could make one of the DLC's a bit harder, but still manageable.

Spoiler
Yes I'm referring to Dead Money, and yes a .357 magnum is crap equipment for a lvl 50 character fighting lvl 50 enemies :stare: ! Sure there is a cool energy weapon, but that is my dump skill...

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neen
 
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Post » Sun May 18, 2014 3:04 am

Keep the canteen. It's good for roleplaying.

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how solid
 
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Post » Sat May 17, 2014 4:37 pm

It completely defeats the purpose of having a hardcoe mode. It wouldn't be so bad if you have to refill it every so often, but it's bottomless.

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Devils Cheek
 
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Post » Sun May 18, 2014 1:53 am

Yeah I did drop the canteen with everything else, but it was tempting to keep it. I'm not playing hardcoe this first time, but it still seemed like it helped too much.
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Trevor Bostwick
 
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Post » Sun May 18, 2014 4:55 am

Yeah. Hard to be much of a survivalist when you've got the fountain of youth in your pocket.

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Francesca
 
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Post » Sat May 17, 2014 6:33 pm

It only works in real time intervals and doesn't decrease your thirst too much. You still get normal dehydration meter increase with fast travel, waiting and sleeping.

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Kelly Upshall
 
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Post » Sun May 18, 2014 5:52 am

I once had a mod for canteen that acted like double water bottle, had to be re-filled manually. Then Project Nevada's Rebalnce module was released and it didn't work with it anymore.

I usually teleport to Novac motel and activate the box there, teleport back to Goodsprings and then just mail the pre-order items there. I get use them later, when they are less overpowered.
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Tessa Mullins
 
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Post » Sat May 17, 2014 8:12 pm


Irrelevant, that still greatly minimizes the hardcoe experience. It should only be a way of carrying some water, instead of having a bunch of bottles in your inventory. You fill it up at some water source or even a bottle, and it only lasts you for a day or two, at which time you need to fill it back up again.
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Meghan Terry
 
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