Oh gawd did you have to remind me of that?
Oh gawd did you have to remind me of that?
I've never cried as that would require emotions. And they're too expensive.
But I felt feels when...
Halo:
When Kat suddenly died, and the mood was completely dead and solemn. They lost a friend, and all they could do was stare into the destruction and keep on fighting.
And when Cortana died and her and Chief had a moment. ;(
Modern Warare 3:
When Soap died... OH MY GOD THE ENGLISH FEELS! When Price was trying to revive him, his futile cries of "Soap! Don't leave us now, Soap!"
I don't think it's a case of no emotions. Games like Halo and Modern Warfare simply aren't really geared towards the emotional angle.
Halo is, by far the most emotional FPS. Really tragic and depressing games.
Indeed. Every Halo game had something sad and depressing in it. From Captain Keyes being absorbed into the Flood Gravemind, with the unbearable pain of having your body dissolved into a mass of corpses while still conscious, to seeing your squad mates being picked off one-by-one while you fight a losing battle that was humanity's last chance before certain destruction.
Feels! Feels everywhere!
Not to mention civilian evacuation ships being blown out of the sky killing hundreds of people, Brutes massacring civilians, and finding teddy bears and little dolls scattered on the ground,
Reach was the epitome of Halo's emotional level, for me. Seeing each Spartan picked off, and how some deaths were so unceremonious and awful.
Other than that, Johnson's death was another emotional moment. Not really enough time to absorb it, but seeing him fried by Spark like that and then being left to die was rough.
Despite not liking it at all, I'm certain he did. Unless I missed something. I did quit playing around that point, he may have survived after all.
I'm sure they are fun, but each one is different.
for me 7 and 8 were great, 9 was really good, 10 svcked, never played 10-2 because of it, 12 was really good, and 13 svcked. mainly why 10 and 13 svcked for me is because of their linearity, which is something that does not bode well for a Final Fantasy game in my opinion.
If you count VN's then like mentioned above Katawa Shoujo. Narcissu 1 & 2 are real depressing as well. Especially the flashbacks in 2. Planetarian was another one that got to me.
The end of the Last of Us first chapter ("the nowadays"-part) has been the closest to bring tears to my eyes. Well, it was more shocking than sad, but anyways.
Hmm where to begin with that..
First off, I really liked the combat of FF13. It was very interesting and even tactical. I liked the notion of hidden optional bosses that became very hard to beat indeed.
But the gameworld was one giant tube for the first two discs of the game. There was an amazing amount of grinding the same enemies over and over to do unless you wanted to get rolfstomped.
The storyline was absolutely incomprehensible to me, I dont even get it after three playthroughs. Which made the ending very anticlimactic to me, I just didn't get what all the fuss was about and was still wondering why the final boss had a weird transformation at the end.
Almost every single party member was incredibly annoying. Vanille just makes me shiver in absolute disgust. Her voice alone, that terrible perkyness in all she does and how she looks, argh. Sometimes you just have to get a flamethrower. That white haired boy was incredibly whiney, kept blaming someone for something that was clearly not her fault and had more than one "screw you guys, I'm going heum" moment. The big dumb brute had a deathwish. Seriously. His idea of attacking someone was rush in head first and worry about what you're facing later. In any Hollywood movie he would be dead seconds after the opening credits, but against all sense and expectation he has invincible plot armour.
On the plus side: Chocobos go: "Kweh!"
On the topic of videogame moments that resounded with me emotionally, I've been racking my brain. I remember intense statisfaction at beating difficult games more than anything else. My default emotional state is slightly angry and that is not good for tearing up.
There was this moment in Deus Ex: Revolution where I had a change of heart though. It was my first playthrough and I was just messing around, testing the limits of the game and that.
Had a bit of fun with going Wolverine on a lot of vagrants and street people of the first city and hiding their bodies in sewers and ventilation shafts. I thought it kinda fun to just walk along, being a normal civilian, someone passes you in the street.. *snikt* Then about two thirds through the game you have a conversation with the inventor of augmentations and he has this whole speech about how power corrupts and the loss of humanity and I just went.. 'Oh.' It was like he was adressing my behaviour specifically and it did change how I handled the rest of the playthrough.
Fallout 3 also had some storylines that were really tragic, mostly those were in the form of little notes and 200 year old corpses. I remember finding a radio transmission tower and restoring its power. That gave me a radio signal where the voice of a young man kept repeating a message about how he and his family had hidden in a drainage chamber near the tower and that they needed help, his boy was very sick. Of course when you then go investigating the chamber you find they must have been there for a few centuries, since just after the war.
It was quite a sad moment when in the drainage chamber I flicked the switch to stop the automated message.
I shed a single tear of manliness at the end of Dragon Age: Origins. The epilogue of the Ultimate Sacrifice ending got to me.
I didn't cry during moments in The Last of Us and Red Dead Redemption...someone happened to be cutting onions at those exact moments.
Yes, that's it. Someone was cutting onions.
On Halo Reach:
MW3:
pretty sure i cried at the end of kingdom hearts. such a good game.
In KoToR2 when my Sith Lord sacrificed Visas to defeat Darth Nihilus. I felt bad about doing it because she was one of my favorite characters and her story was so sad. I only did that once.
What was done to the water dragon in Jade Empire was also a sad moment for me.
Lost Odyssey, I cried when
Dragon Age: Origins and Alistair's rose speech (with high approval) really got to me teary-eyed ... so very romantic.
The endings to The Last of Us and Mother 3.