"Pure" mage?

Post » Sat May 17, 2014 6:23 pm

All magickal effects benefit from Weakness to Magicka. The Weakness affects the NEXT spell casting.

User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Sat May 17, 2014 11:59 pm

if that's the case, not sure what's the issue here with my enchanted bow lol

User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Sun May 18, 2014 8:59 am

You're not sure, because you're not paying attention to the answers you're getting. :P

This is the bow you described: "Damage Health 15pts for 1 second, Drain health 30pts for 1 second and Weakness to magick 100% for 1 second."

The "Weakness to Magic" part of that enchantment is 100% worthless, and it's just costing you magical points that could have been put into one of the other effects.

It's worthless, because Weakness to Magic needs to be in effect BEFORE the other effects. And not in the same spell. It needs to be cast first, in a separate spell (or in a previous casting of the same spell.)

It's also worthless, because it's only one second long, so it won't last long enough for another spell to be cast to use it.

User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Sun May 18, 2014 4:56 am


This is all true but I would point out that the weakness to magic component would not be worthless if the exact same enchantment were placed on a dagger. Weakness to magic enchanted on a weapon will stack with subsequent hits from the same weapon and a dagger is quick enough to get multiple hits in one second.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sat May 17, 2014 11:24 pm

True, but it's a bow, so it's worthless. :)

The point that Stealthblade is missing is the fundamental one: The Weakness to Magic never applies to the magic effects on the same hit; it applies to the next hit.

User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Sun May 18, 2014 12:06 am

And yet, it's doing precisely what I wanted it to; so again i'm not seeing the big issue here. Whether or not it's actually doing something, which i feel it is, isn't really the point. The point is whether the bow is doing the damage I want to get OHK for that time period. While armored enemies or flame atronach are not dying in 1 shot, it really makes little difference because that dagger i created hasn't done that either to those same enemies, it takes the same amount of hits to kill them with that dagger as the bow.

User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Sat May 17, 2014 7:08 pm

The "issue" is knowing how to use the Weakness effects in spellmaking and enchanting. We are trying to help. :)

Your bow is working for you because the damage effects in it are big enough to produce the results you're seeing, without the Weakness part of it. The Weakness part of the enchantment is not contributing to that result. It's not important for this bow, at the present time, but it may be important to you at some later time.

User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Sat May 17, 2014 11:53 pm

The Spells-In-Hand mechanic was only implemented into Skyrim. Personally, I like the Oblivion set up way more. Especially the Hot-Key over the Favorite Menu. Easier access to everything at the tap of a button. Attacking, Spells, and Blocking, a Torch when sheathed. It's nice.

As for gear, I usually wear a robe, maybe a hood. For the rest, Heavy or Light Armor depending on my character/class.

User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Sun May 18, 2014 6:35 am

i seriously don't think the "Damage Health 15pts for 1 second, Drain health 30pts for 1 second " is doing anything significant on it's own. I'll create another bow with those same two things and compare the difference later on.

User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Sun May 18, 2014 9:25 am

glargg is correct, the weakness effect doesn′t do anything here.

User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Previous

Return to IV - Oblivion