When I read my custom book, I get a screen message box telling me I have done it, but there is no sound effect.
How would I add the sort of BOOM sound effect you get when you complete a quest?
I want to use something like ui_quest_update.wav when I read the book.
I found http://www.creationkit.com/Sound.Play_(Papyrus)but I cannot get it to work with int Function Play(ObjectReference akSource) native.
I also http://www.creationkit.com/PlaySound3D, but I cannot find a way to attach UILevelUp (which is a similar sound) to the book and it won't go in the script.
I think it may be because the sound script extends form = ScriptName Sound extends Form
but my script extends ObjectReference.
Is there any way to make a sound lay in an ObjectReference Script?
Cheers
~.~