A mod that makes "turn undead" a Restoration spell?

Post » Wed May 21, 2014 3:29 pm

in literally every other series, as well as Skyrim, Turn undead is a healer's spell meant to be used by clerics,/holyman/healers/whathaveyou, but in Morrowind, it is a conjuration spell. Anyone know a mod that changes that?

User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Wed May 21, 2014 9:54 am

It should be easy to do yourself. Just select gameplay/magic effects in the CS, look for turn undead and change it.

User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Wed May 21, 2014 2:23 am

CS? you mean the creation kit?

User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Wed May 21, 2014 6:21 am

Yes, although it's called the construction set in MW, same thing though.

edit: I can walk you through it if you're not sure how.

If you have the Steam GOTY version you'll need to DL Papill6n' TESCS fix first since the Steam version doesn't have the CS.

http://www.nexusmods.com/morrowind/mods/42196/?

User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Wed May 21, 2014 8:28 am

Thanks, did it and all, but how do i save it correctly?

User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Wed May 21, 2014 3:40 pm

Select save as and name it what you want. That will create an .esp file that you check like any other mod.

User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Wed May 21, 2014 3:46 pm

Okay, thanks, did not know if saving it would save then entire thing (I had morrowind ESP, Both DLC, and the codepatch esP selected as loaded) as an ESP or just the change to the spell

User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Wed May 21, 2014 11:17 am

You shouldn't have anything unnecessary selected as that will make it dependent. I recommend redoing it with only MW esm selected.

User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Wed May 21, 2014 5:10 am

Tried that, but it would then give me as massive list of error messages saying certain things were different then what is was supposed to be.

EDIT: nevermind, just tried it again and it worked, thanks for all the help.

User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am


Return to III - Morrowind