Reforming a cult (Vanilla Skyrim)

Post » Fri May 23, 2014 4:15 am

The character i've been Roleplaying is a loyalist to Mannimarcos Worm cult. He cleared out a cave that does not re-spawn as a safe spot for him to store black soul gems and powerful artifacts for his master, the king of worms, when he returns.

This character has reached a point where he would want to start reforming the cult... this is where my questions comes in. To do this i'd like to be able to gather up some more dark/evil followers and somehow get them to stay in the cave.

1) What are some possible followers that you can think of that would seem plausible to join the worm-cult?

2) --- Most importantly --- Does anyone know how to get multiple followers to stay in one area?

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Queen of Spades
 
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Post » Fri May 23, 2014 5:20 am

Very possible playing on a PC with mods.

Vanilla only or on console... sadly not.

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LittleMiss
 
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Post » Fri May 23, 2014 9:35 am

well i could definitely do it with at least 1 follower ( - wait here - > once in a while have them follow me > - wait here - > repeat) but if this were the case, and i can only have 1 follower in my lair i'd want someone who fits the bill perfectly, and possibly another necromancer.... but i cant think of someone to fulfill this. Or possible an evil Alfred (batmans Butler) to take care of and defend the evil molag/worm cult lair.

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Alada Vaginah
 
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Post » Fri May 23, 2014 6:59 pm

A follower in vanilla only waits for 2 days and then auto dismisses themselves and returns home.

For PC players the mod My Home Is Your Home works as you could lead as many followers as you wanted to the location and tell them this is now their new home. When dismissed they will remain there.

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Eibe Novy
 
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Post » Fri May 23, 2014 10:04 am

With mods:Very VERY much

Vanilla:no

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Haley Merkley
 
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