Help with Darknut high texture armor

Post » Sun May 25, 2014 5:31 pm

Hi it's me again. I can't for the life of me get this to work. Does the different folders need to be in the texture folder or does the files from the folder need to be in the root of the texture folder? I already tried both anyway. Well, also having some trouble to see if there's any difference with using the Better Armor mod adapted for better bodies. But those files are just Meshes, what are meshes exactly anyway?, is that just how everything fits the character models with no changes in graphics? Is there any prerequisite mods I need for this to work? Or can it be cause I play on a Mac? The improved texture mods of buildings and ground all work fine though so it confuses me. Or maybe theres just not that much difference, but 0 difference is a bit steep.

Ok that was a lot of rambling with not much to go on. Still maybe one of you modwizes can help me, thanks

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Sabrina Schwarz
 
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Post » Sun May 25, 2014 4:40 pm

Darknut made wonderful textures for Morrowind, but his mod packaging left a bit to be desired, to put it mildly.

I used BTB's instructions to install Darknut's textures in my Morrowind game. http://btb2.free.fr/mods.html.

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carly mcdonough
 
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Post » Sun May 25, 2014 8:06 pm

Thank you and from that site: "whose files must be individually copied over to your "textures" folder" does this mean what I think it means? I may be a novice with computers but that just doesn't make sense.

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Queen of Spades
 
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Post » Mon May 26, 2014 1:26 am

About Darknut's Textures, the readme states it twice:

But what's important to make Replacers work is that the original BSA files (Morrowind.bsa, Tribunal.bsa, Bloodmoon.bsa), which contain the assets have a timestamp that is older than the files from the replacers. Normally the BSAs are dated to 2002-2003, so this should not be a problem.

I don't know where it says that right now, but it does not mean you have to copy them one by one, if that's what you mean. It probably means the same that applies to Darknut's textures: That all individual textures need to be directly in the "Textures" folder, not in subfolders of it. In Morrowind, there are no subfolders to the texture folder in the original game and the add-ons, but mods may add them for new textures.

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Katharine Newton
 
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