Old mods reborn

Post » Mon May 26, 2014 11:23 pm

Been thinking about perusing through the more ancient mods for this lovely game, and a thought occurred to me that perhaps some of them could use a bit of TLC these days. I'm not about to embark on some quest to make that happen, especially since I have my own projects, nor am I looking to oversee such an effort, I basically just wanted to hear from others their feelings about what old mods could be improved. Obviously there's more than just the quality of the idea and/or execution to think about, as some modders either didn't give blanket permission to mess with their stuff, or neglected to mention their feelings on the matter, but this is meant as a mere discussion, after all.

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Juan Suarez
 
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Post » Tue May 27, 2014 7:13 am

Some of my old mods (the oldest of the old) definitely do need TLC. They're horribly outdated and launching them up again with MGE XE, well - the landscapes are empty, the stories are all jumbled, tons of floating items. It would be a dream to get them up to scratch but it's unlikely I ever will, considering I svck at world building in Morrowind.

The Romance Mod is something I want to see redone.

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dell
 
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Post » Tue May 27, 2014 1:02 am

There are two old mods I would love to see updated. They're probably are not the type you're referring to but they would be at the top of my list. They are: Madd Leveler and Galsiah Character Development (GCD). They both came out in 2004 and took different approaches to improve the leveling scheme and eliminate the 5-5-5 attribute race. Over the years with the continued development of the MCP (which I consider a necessity) some of the techniques used in the mods came into conflict with MCP changes so that now neither are fully compatible. Madd Leveler in particular has numerous problems while GCD is in better shape having been tweaked in 2009.

Galsiah is involved with development at IronTowerStudios but has been open to improvements on his mod in the past and probably would be in the future. Madd Mugsy has been away from the MW scene for years but in the case of that mod, because it's much smaller in scope than GCD, it would probably be better to start over anyway and just recreate the functions with new methods since the original techniques have been broken, it seems.

That's my wish list. While I have come to accept vanilla leveling, I think it's one of the weak points of the game and would love to have alternatives.

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Bird
 
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Post » Tue May 27, 2014 7:43 am

fragonard, did you try this one http://www.nexusmods.com/morrowind/mods/42583/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D42583%26preview%3D&pUp=1 ?

Together with MCP attribute and skill uncap I think this mod is really good. It doesnt change the way the different classes play and seems to have zero bugs and glitches.

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Channing
 
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Post » Tue May 27, 2014 1:39 am

This is new to me, thanks for the link. It looks interesting but it doesn't seem to address my favorite feature of GCD which is to have all skills contribute to leveling. I will look at it further though.

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Averielle Garcia
 
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Post » Tue May 27, 2014 2:14 am

I agree, it would be awesome to have an updated version of GCD which incorporates the MCP changes.

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Lloyd Muldowney
 
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Post » Tue May 27, 2014 3:04 am

I'm going to update Dave Humphrey's Furniture mod at some point, not right now but it's something I'd really enjoy so I will once I finish some of my current projects.

I never liked LeFemme armour because I have a strong distaste of boobplates but I have to admit the armour has some potential, and the addition of more medium armour sounds inticing, so I might try a De-Femme of it at some point. I kind of envisioned this as a sort of joke mod since DeFemming armours specifically designed with that look in mind is something I don't think many would think of doing, but I'd like to give it a shot.

I might redo a couple old armour mods I've found as well, such as the Jade Armour mod, it'd be a good excuse to learn a bit more about making armour.

I'm gonna clean up some of the workings of Lights 300 as well. None of the icons have transparent backgrounds so I'm gonna fix that, add weight to a lot of the modified lights, and attach dh_furn scripts to them.

Better Bodies deserves an update. I believe a few people are working on this, I know MacKom was going to do his own BB update after he finished his head replacer, looking forward to that.

I'd love to see The Neverhalls remade using a new tileset based on the Falmer architecture from Skyrim's Dawnguard DLC, can't imagine when I'd see that happen though, it'd be a lot of work.

That's all I can think of at the moment.

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Lil Miss
 
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Post » Tue May 27, 2014 7:43 am

Totally agree which is why I used the less-sixual armor mod for my Skyrim playthrough. I'd love to see something similar for MW.

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Trent Theriot
 
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Post » Tue May 27, 2014 11:43 am

http://www.nexusmods.com/morrowind/mods/42509/? has two De-Femm esp files, one that only uses the female versions of the greaves and one that only uses female cuirasses where it makes sense because of the material. I find the second one a very good solution, and I also prefer using the non-tribunal female versions of the chainmail, imperial and netch leather cuirasses.

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Beat freak
 
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