IM SORRY BUT IM A MOD NOOB

Post » Wed May 28, 2014 10:29 pm

Hello there I am very new to the construction set mod and realized it is out of my league :D. So I read about downloading houses nice people have already built and posted. I found this amazing house called Balmora balcony house and if you havent seen it you should check it out for sure. But anyways I even had trouble having it show up in game but now I am all squared away with my new balmora house and would love to only do ONE thing which might be simple for some nice people on here :smile:. All I want to do is change the name of the house when I enter so instead of " DOOR TO BALMORA, BALCONY HOUSE" I would LOVE to make it say my house or something like that. I kinda of read where someone said all you have to do is find an object and change ownership but I just cant figure it out. I dont want to take credit for this persons work by naming this house my own it is only for my guilty pleasure i have for this gem :smile:

Sorry If I rambled on I just wanted to state that I have the house in game working fine Just need to rename the entrance :smile: thank you all

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Liv Staff
 
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Post » Thu May 29, 2014 12:15 pm

Hello gta1987,

to change what you want, you have to rename the interior cell of the house (cells are either whole interiors, or parts of exterior). I would describe you how to do it in CS, but when you work with mod in CS, you have to clean it then. The reason behing this is that during your work with mod in CS, some dirty references might be saved to the mod. Reference is any object in game or cell. Dirty reference means that some reference gets marked as changed and saved with your edited mod, even if it should not. I will not go into details, but you do not want this. So I recommend you to download Enchanted Editor. That is fully capable of doing what you want and you will not have to clean the mod then.

So download and install Enchaned Editor. Open it, select file -> open and choose the Balmora Balconyhouse plugin file. Wait until it loads. In the left part of your screen, you will see long list. This is list of all references in the mod, sorted to categories. Open Cells list. Find the reference to your house interior (it should be named Balmora, Balcony house or something like that) and click it. In right part of your screen, a lot of info shows up. The first editable window should be called ID. And the end of the line, there is small button (Edit text with multi-line editor) - click it. Now change the name and hit OK. Save the mod. You are done :)

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Rusty Billiot
 
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Post » Thu May 29, 2014 1:28 am

Hello and thank you for your reply WH-Reaper :). Just wanted to say thanks for your respons and information. I followed your steps and was good until I went to open the door and the house became empty and can see the ground lol also whatever name I tried to make it was called just DOOR every time and did not load the house just opened to outside :). I tried both methods of setting as active in Construction set, and then deleted and started from scratch with out setting as active and still same strange DOOR lol. I was able to get it back to normal but maybe its just not mean to be for me to name my house lol thank you for your tips I am glad for your quick response. Oh also when I save it says 2 items have been changed and they have some text but both have the word door in them

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Chloe Mayo
 
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Post » Thu May 29, 2014 2:24 am

Did you add a travel marker to the door connecting it to the new interior you made?

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Guy Pearce
 
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Post » Thu May 29, 2014 1:35 am

Yes, the problem is, when you just rename the cell, the door does not lead to it any more, and doors which don't find their target cells any more seem to behave in the way that you describe, that they just open up and reveal the (empty) inside of the exterior model of the house. So if you rename the interior cell you need to redirect the door to teleport the player to what is now technically a new cell, as the cell ID is the actual name of the cell and therefore changes when you rename the cell (yes, that is a very annoying aspect of Morrowind and the reason why you can't use most English mods which change existing cells with a German version of the game, for example).

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Toby Green
 
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Post » Thu May 29, 2014 5:39 am

Totally forgot about this, sorry for false info.

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lucile
 
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Post » Thu May 29, 2014 11:01 am

This is wrong.

1. Load your Balconyhouse.esp in CS.

2. Search in "Cell View" - window (not in World -> Interior cell!) the cell Balmora, Balconyhouse

3. Select this cell with a SLOWLY left-double-click (the cell name appears in blue)

4. Rename the cell name into "Balmora, My Home" (or whatever you want)

5. Save. The doormarkers are automatically adjusted!

6. Clean your mod with Enchanted Editor

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Olga Xx
 
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Post » Thu May 29, 2014 11:39 am

Sorry, yes, this is what happens when you do it in the CS, but I referred to changing the cell name with Enchanted Editor, which would cause this behaviour, if I am not mistaken. Maybe I am wrong again, if so, I'm sorry. Still not that familiar with the CS and I admit I sometimes give advice without double-checking. :confused:

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Nicola
 
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Post » Thu May 29, 2014 12:36 am

Ah, ok, no problem, but I′m think, to change a cell name, the CS is the better way.

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Mason Nevitt
 
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