Lighting Debug

Post » Fri May 30, 2014 3:03 pm

I am having trouble figuring out a lighting debug. I have a mesh in the center of the map which you can see is showing up as red with the lighting debug shader. This mesh only has three lights hitting it.

http://i.imgur.com/pzl4qOc.png

But you can see in the bottom right corner of the screenshot that I have a mesh with FIVE lights hitting it and it is only showing as purple/red. I know that's pushing the limit too, but the problem is, that red mesh is causing a rendering artifact that changes based on player camera angle as shown in the next two screenshots.

http://i.imgur.com/BKCdOoS.jpg

http://i.imgur.com/E1IyTJE.jpg

I am not getting this artifacting anywhere else in the level and I have already gone as far as I want to go in "compromising my artistic integrity" with the lighting design on the space. Is there some other way to approach this problem other than reducing the light count?

User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Return to V - Skyrim