[WIP] Awake: The Rise of Mannimarco - DLC sized mod

Post » Sat May 31, 2014 4:29 am

"Awake" is a DLC sized story-driven, character-focused quest mod for Skyrim centered around the return of the Lord of Worms.

Why should you be excited? "Awake" is the product of a "dream team" of expert mod authors.

Teaser trailer: https://www.youtube.com/watch?v=KMvHlu2knRg

Announcement poster: http://i.imgur.com/xBEu8Xa.jpg

The general idea for this project is to gather tons of modding talent in one spot, with a great script and concept, and unleash the modding power of a thousand ion cannons on the CK all at once.

"Awake" features...

...an intriguing story written by guys with great minds and lore knowledge

...gameplay by people that are famous for their gameplay mods (Dragon Combat Overhaul, Civil War Overhaul, SkyRe...)

...dungeons from people that are great at doing dungeons and worldspace, bringing experience from mods like "Beyond Skyrim"

...dialogue and NPCs crafted by the creators of mods like "Inconsequential NPCs" and "Guard Dialogue Overhaul"

...assets by people that earn their living as artists and work on PerMa or have otherwise enriched the modding landscape with their contributions ("Recurve Longbows", "Heavy Armory", ...)

...stuff to kill created by guys who love creating stuff to kill ("Skyrim Immersive Creatures")

...tons of hype inside our group. ^

Pretty sure most people that use mods are using the work of at least one author on our list. Everyone working on "Awake" is excellent at what they do.

We're going to blow the official DLC out of the water.

We intend to do this within six months.

Something BIG is coming, and it's coming in winter. And winter is coming.

User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Fri May 30, 2014 8:54 pm

This is the current roster we are working with as well as what they're known for, and what they're currently working on for Awake. We expect one or two more modders to filter in. Names in no particular order.

http://www.nexusmods.com/skyrim/users/2811380/?tb=mods&pUp=1 (Dragon Combat Overaul, Civil War Overhaul, Epic Gameplay Overhaul) - Fearless Leader, Director/Producer, Lead Writer, Music, VA Mastering, Gameplay, Quest Integration

http://www.nexusmods.com/skyrim/users/3958792/?tb=mods&pUp=1 (SkyRE, reproccer) - Producer/director, Evangelizer, Quality Control Lead, Rewards Lead, Gameplay Lead

http://www.nexusmods.com/skyrim/users/200501/?tb=mods&pUp=1 (lore-friendly versions of SkyMoMod and SIC) - Writer, Lore lead, Quality Control, Gameplay

http://www.nexusmods.com/skyrim/users/336241/?tb=mods&pUp=1 (Skyrim Immersive Creatures, Armored Skeletons) - Monster design and implementation, Quest Integration, Item Design, Gameplay, Rewards

http://www.nexusmods.com/skyrim/users/784235/?tb=mods&pUp=1 (Skyrim Sewers) - Dungeon Lead

http://www.nexusmods.com/skyrim/users/3123219/?tb=mods&pUp=1 (Expanded Towns & Cities) - Scenes, Dungeon Lead, Quest Integration Lead

http://www.nexusmods.com/skyrim/users/3222912/?tb=mods&pUp=1 (Immersive Sounds) - Audio, Dungeons

http://www.nexusmods.com/skyrim/users/213669/?tb=mods&pUp=1 (Sands of Time) - Sidequest design and implementation, Quest Integration

Nerjal (SkyRe successor PerMa) - Object Design, Item Design

http://www.nexusmods.com/skyrim/users/2570251/?tb=mods&pUp=1 (Monster Mod, Monster Wars, Weapon Overhaul) - Dungeons

http://www.nexusmods.com/skyrim/users/4825044/?tb=mods&pUp=1 (professional artist, More Follower Voices, Dark Brotherhood Reborn) - Concept Art

http://www.nexusmods.com/skyrim/users/1116031/?tb=mods&pUp=1 (Helgen Reborn) - Dungeon Lead, Quest Integration Lead, Dialogue, VA

http://www.nexusmods.com/skyrim/users/887024/?tb=mods&pUp=1 (Heavy Armory, artifact mods) - Item Design, Object Design

Stridercal (SkyRe successor PerMa) - Writer, Quality Control

Stratos - Dungeons

NafNaf_95 (Beyond Skyrim) - Dungeons, Object Design Lead

http://www.nexusmods.com/skyrim/users/2622540/?tb=mods&pUp=1 (Recurve Longbows) - Item Design Lead, Object Design

http://www.nexusmods.com/skyrim/users/355259/?tb=mods&pUp=1 (Guard Dialogue Overhaul, Immersive Weapons/Armors) - Quest Integration, NPCs, Dialogue Lead, Quality Control

http://www.nexusmods.com/skyrim/users/355259/?tb=mods&pUp=1 (Inconsequential NPCs) - NPCs, VA lead, Dialogue

http://www.nexusmods.com/skyrim/users/1548158/?tb=mods&pUp=1 - Dungeons

User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Sat May 31, 2014 8:43 am

Cool :)

Looking forward to playing it!

User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sat May 31, 2014 5:43 am

From an all star team...excitement level maxed out.

Wait...I never learned from my mistake of buy a GTX card just for Watch Dogs.

Me feeling sad...

User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Sat May 31, 2014 1:29 am

Sounds great, definitely will be looking forward for it.

To be completed in six months. Well, that's... ambitious. :shocking:

User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Sat May 31, 2014 2:26 am

You can gather every modder on the planet and the entire Beth team,

your mod will always be known as 'that one mod' that came out around the same time as the GREATEST MOD EVER MADE

when i release the kraken on your punk asses. kraken = my triple dlc flavored mod.

RESPECT THE KRAKEN YOU CANNOT WIN HOORAH LADIES

User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Fri May 30, 2014 7:56 pm

Oh, it'll sound great alright.

User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am


Return to V - Skyrim