Posing Corpses?

Post » Sun Jun 01, 2014 8:38 am

I have placed some dwarven spiders and a bandit corpse just inside the entrance to my dungeon but I have two issues:

Upon entering the cell, the spider visibly crumbles and breaks apart into its typical death appearance. How can I force the spider to be in this state on cell load?

The bandit corpse does not crumble but rather starts off lying on its back in it's default pose with arms at sides.

I have opened retail levels to inspect for a proper method but I have not been able to suss any changed settings. Everything seems to be identical in the properties tabs.

I am using enc^ objects and then setting their checkbox for "starts dead."

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danni Marchant
 
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Post » Sun Jun 01, 2014 12:37 pm

raise them in the air in the ck, tick Starts Dead,

then run the havok sim and save.

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evelina c
 
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Post » Sun Jun 01, 2014 2:02 pm

DOH!

I actually remember that from the Beth tutorial now... /facepalm

thank you kind sir/madam

[EDIT] P.S. I can only rotate them in Z. Any reason as to why I can't rotate them on X or Y even with a gizmo?

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Gaelle Courant
 
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Post » Sun Jun 01, 2014 12:10 pm

Can't run Havok sim. Button won't depress, menu choice is greyed out, and the hotkey won't do it either....

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Amanda Leis
 
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Post » Sun Jun 01, 2014 10:42 am

i will lie to you now.

its b/c of the euler rotational axis planes intersecting, so you don't break a fundamental physical law when you try to rotate on certain axis

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Kelvin
 
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Post » Sun Jun 01, 2014 5:42 pm

LOL

Thanks for clearing that up! :cheers:

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Victor Oropeza
 
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Post » Sun Jun 01, 2014 7:28 am

ok it's because I like to design with animations and FX active which apparently disables Havok.

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Vicki Blondie
 
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