I made a key and set it to initally disabled. At a stage of my quest I put:
myKey.Enable()
So when that stage of the quest is reached, the key spawns where I put it. That works. The only thing I need is a map marker to the key. So I created a new alias for my key. I chose specific reference and clicked my key in the render window. At the quest stage you need to pick the key up, I set the alias as the target. But the map marker won't show up?