So on one of my other quests (more simple one really. Go to a NPC in need because she had her trinket stolen by a band of thugs. Go after them, kill the bad guys, retrieve the stone, and take it back)
The relationships are already setup for the rewarding player. However, there is an encounter from one of the bandits that can debate whether the player wants them as their allied follower or not. The choice making will all be determine. (already know if I gave the relationship change up a negative to the npc, chances are they'll attack the player on site)
But the NPC isn't protected (or essential. I looked through the scripts on Actor Script and can't find IsProtected.) Anyway, I want to learn how to change them to where only the player can kill them (or can't kill at all), so that if the player wants the npc to join them, they can as an important role model. and of course if not, then he or she can gut the NPC open like a pop belly pig, and it'll gain no protection what so ever. But that part is already taken care of!
To the point. This is what I have setup from what the example told me: