I don't think punga is valuable because of its supposed anti-radiation effects but because its a source of fresh fruit which is undoubtedly rare.
Still though, it doesn't hold a candle to the energy business. That's big business right there.
I don't think punga is valuable because of its supposed anti-radiation effects but because its a source of fresh fruit which is undoubtedly rare.
Still though, it doesn't hold a candle to the energy business. That's big business right there.
That's only one meal. There's one or two more meals a day in there. Ultimately, it's more sound to just get a Rad-Away shot.
The way I see it, if a town does spawn as a result of economy, it just makes the most sense to be as a result of De Burgo's mining industry. It sounds biased but it is simply logical. To be honest, at most, I can only really see the Merchant Union being an auxiliary business in the area, but not a full-fledged settlement in itself because it just lacks the support with a meager punga farm.
To be clear, the Enclave/De Burgo are going to mine the gas (with some help from Crowley's slaves), and then they're going to supply it to Crowley who has control of the power station right?
Or is there something different in mind?
I understand that. That's not what I mean. What I mean is Rad-Away is much more viable as a solution to anti-radiation than stuffing your face with 20-30 Punga a day.
Yes, all parties involved will get a first-choice cut of the gas-mining pie, with enough for the Warrington Authority to sell in the Wasteland, of course.
I see what you mean, and you're entirely right. There is no right for either company to impose rules or laws, as it's not a colony, like you mentioned. I think the issue you are talking about arises from where Fisheye says he will "answer" to one higher faction. He doesn't really have to "answer" to De Burgo and that's what I'm trying to get across. I want to make it a point that if he decides to make his settlement arise as a result of the mining boom, that De Burgo will leave the settlement alone so long as the workers are getting things done. I am also making it a point to negate what Paladin is saying, that punga is more valuable that gas. My argument is simply to assert that gas is more influential, and thus, the logical reason for a settlement to be born -- not to assert that De Burgo has a right to the town.
Well, he already decided to make it a gas-mining-oriented town.
Well, I wouldn't really say that the town is necessarily based on the mining of natural gas, though I would assume that a large portion of Pilgrim's Landing would indeed find employment in the mining sector. Likewise, I don't see why individuals involved in the harvesting and refinement of Punga fruit and various other agriculture products cannot call Pilgrim's Landing their home. It's not as if everyone in the region is going to work in one industry or the other, either. People still need to provide domestic services for the farmers and miners, and Pilgrim's Landing seems to be a much more palatable place to live than the Capital Wasteland, which is almost completely devoid of vegetation and is more or less a continuous ruin. Assuming they can afford passage southwards, the average wasteland might indeed entertain ideas of travelling to the lush and mysterious frontier, where there is at least a certainly degree of work to be filled and relatively intact infrastructure to be utilized. With the sudden influx of settlers, I don't see why other forms of employment cannot be discovered.
Anyway, what I'm trying to get at is that while natural gas mining and Punga farming will certainly play large roles in the local economy, I find the idea that all jobs in the area are related to one or the other somewhat hard to swallow. Hell, can you imagine the money that is just waiting to be had in farming regular crops, if any seeds can be recovered. Point Lookout seems to be many times more fertile than the Capital Wasteland, and the region could potentially provide a much-needed source of steady food.
Also, I suppose Pilgrim's Landing will now be a de jure independent entity with heavy influence coming from De Burgo and the Merchant Union, who together employ many of the locals. Can everyone agree on that?
That sounds good. RC will be sending traders down, as the firepower needed to fend off the locals would be substantial. Other than that I don't know what I'd do down there.
That sounds like a good compromise.
I think, Fisheye, if its alright with you the slaver's will set up shop in the Pilgrim's landing warehouse: the one with all the creepy baby carriages in it (which they'll throw out by the way..).
I assume the locals would indeed want imported arms for personal defense from the Swampfolk and tribals. As for other operations in the area, perhaps you could attempt to make a business out of the repair of the multiple shipwrecked vessels on the shore. It's not much, but it could provide with some form of involvement in the area, if you so desire.
Great.
That's sounds fine to me. If I am correct in assuming that these slavers will be targeting Swampfolk and tribals, than your services will be looked upon favorably. It seems like a win-win, you get your manpower and the town gets to sleep a little safer at night.
I agree good compromise
Fisheye also brings up a good point, PL is nice and green... Get rid of the pesky Swampfolk and it's much better place to live than DC and there are several other business such are hunting the swamplurks or making moonshine that could start up in the town once it gets successful and yes the reason the Union is making a farm there is because of the much more fertile soil
Although before we can have this town get set up we need to finish up the stuff we have going now...
Yeah I'll probably set up shop at a shooting gallery, or that vendor stall thing. I think it was a shooting gallery? Anyways buying and selling guns and ammo. And repairing firearms. As well as fixing up some things here and there. Maybe even fix a boat up for myself something small just to move some stuff around. And have the heavy gear and equipment that I'll sell in the mainland back on MU ships.
Yep. Local yokels and smugglers will be the target of the slaving raids in Point Lookout. Some will be directly provided to De Burgo for use in the mining business and some will be shipped back to Paradise Falls to be sold there.
And they'll sell/buy slaves to anyone who wants to do business with them in Pilgrim's landing as well.
Well I would like to center the gas processing at the Ark and Dove Cathedral, as it is very close to the Herzog Mine and already contains some materials for refinement of punga. The religious hippies in the Cathedral shouldn't be a problem, especially with Enclave forces and is easily fortified. Sound good?
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As for Fisheye's settlement, that sounds perfectly fine to me.
If it's up there then I guess there would be the settlement by the landing (Farm would be part of it) and then de Burgo Outpost in the church... Makes sense I guess as judging from In-game the gases aren't the safest things to sleep next to...
Henry's Swampfolk took the church so they are no longer there.
Of course, the Cathedral would be for refinement, and once it's packed it will be shipped down the main road to the Landing, where an outpost will keep it stored for shipping.