[WIPz] Orsinium - Land of the Orcs

Post » Sun Jun 15, 2014 1:35 pm

EDIT...nevermind...

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Horror- Puppe
 
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Post » Sun Jun 15, 2014 7:42 pm

Thanks for your input. I will decide how to do it next week. (And maybe have a mod change the topic title to say only "WIP" if that's what I decide)

About the progress, I can reveal that I have picked 33 cells from my huge Depths of Tamriel-dungeon and put them into this mod. It's actually quite promising to combine the lore I made up for that, with the lore of another abandoned project of mine, and then putting it all into Orsinium.

I'm also in the process of fixing interiors for all houses in Orsinium City as well as a few smaller settlements.

Another fun fact, I count 35 map marker locations currently. Some are landmarks, some dungeons and some settlements. I also believe only 2 dungeons lack interiors at the moment. But of course I will add some more and perhaps expand the existing ones.

Edit: I'm also using myhttp://cloud-4.steampowered.com/ugc/885253194103746601/208255B61C7AF0A9A59A741B1E9E1C49A6882435/, instead of the standard Skyrim ones.

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Elisabete Gaspar
 
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Post » Sun Jun 15, 2014 7:33 pm

Omg. I gotta buy Skyrim. Will there be voice acting?

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jodie
 
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Post » Sun Jun 15, 2014 1:40 pm

Yes. I will not add any unvoiced dialogue. It breaks immersion and lowers the quality of the mod.

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Amy Cooper
 
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Post » Sun Jun 15, 2014 11:59 pm

I'll always be more than willing to write dialogue and invent characters when I have the time. I believe I am able to do a few elven or human voices too. Not orcs though. My voice is too clear, I think.

Just say the word :)

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Cat Haines
 
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Post » Mon Jun 16, 2014 1:34 am

Feel free to PM me some interesting Orc characters with a few lines of dialogue and I'll see if I can assign what you created to some NPC :smile:

Edit: saw you couldn't do Orcs. There is the Woodswatch Priory inhabited by Bretons. There should live at least one male monk and one male paladin/crusader there. (It's an Eight Divines Priory, so it doesn't focus on a particular Divine). Try something for that.

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luis ortiz
 
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Post » Sun Jun 15, 2014 10:37 pm

Update:

Only a few areas of the wilderness are unfinished now. They still have objects in them, but look kind of empty compared to the rest. This won't take many working-hours to fix.

I did some roaming around in the wild and in some settlements, as well as trying out some of the quest areas, today. It's really enjoyable. There are many locations to discover and many hidden gems and areas to locate. The feeling is very different from the dull wastelands of Skyrim. I think the new music contributes a lot to the more exotic atmosphere as well.

So later this year I look forward to release this very large mod to you. I think you'll enjoy exploring deserts and jungles, as well as brave the haunted Yokudan ruins or venture into the heart of Tamriel's unknown underworld.

I have not yet decided if I shall release a no-quest version first, or wait until quests are done as well.

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Verity Hurding
 
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Post » Mon Jun 16, 2014 3:07 am

My worthless opinion thinks you should wait for release after all the quests are done.

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Abel Vazquez
 
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Post » Mon Jun 16, 2014 12:38 am

More screenshots:

http://cloud-2.steampowered.com/ugc/469812775874652923/A1E958D359D38CCCA0C00E5898083DA5BA58E200/

http://cloud-2.steampowered.com/ugc/469812775874649975/2EA6D38CD6A55B66CE21689AA8472C3A3A489E3D/

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Kelsey Hall
 
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