One of my most favorite things about Skyrim (and I guess that other TES games are this way, too... though I have less experience with them) is that there is no sort of imposed moral compass on the game at large. Some quests, by their nature, may involve some serious evil, hurting or killing people who don't deserve it, theft, what have you, and others are neutral or could be considered just. The best part of Skyrim, in my mind, is that all of these quests and options are available to the player and there is no good vs evil morality bar or any specific stat boosts or benefits to doing the right thing or the wrong thing. What I'm getting at is this: the fact that the player's morality has no bearing on gameplay allows me to make decisions based on what I think the character I've built in my head would do, not just to score points on a good vs. evil sliding scale.
I love all sorts of RPGs, but the fact that the Blades can tell me that they want Paarthurnax dead and I can decide to just piss off and not do it is one of the best parts of the game in my opinion. I
I know a lot of my friends who play will try to do every quest because they get so bothered by unfinished ones on the list, but I don't. I like seeing some of my unfinished quests. It reminds me that my character had a choice, made that choice and stuck with it.
I'm pretty new around here and I'm sure all of this has been thought of before, but I just wanted to say that nothing kills my immersion in an RPG more than when I have to think about what speech options or a stat boost I may or may not get later in game because of a decision I'm making.
Thoughts?