[WIPz] Gecko's Oblivion Sound Overhaul

Post » Tue Jun 17, 2014 7:50 pm

Just started work today. Now, we have several amazing visual overhauls that really elevate Oblivion to the next level like nuska's Character Overhaul. But to this date there hasn't really been a mod that comprehensively changes Oblivion's sound. You got a few weapon and ambient mods but that's pretty much it. This is where I come in.

https://www.youtube.com/watch?v=sn5uFFulzYI

Shows off some of the things I've accomplished so far and gives an idea for the general vibe I'm going for. Everything is subject to change of course. Melee combat, magic spells, footsteps/foley, creatures, ambiance... no hole is sacred! I'm also making sure many things are heard more clearly from a distance than before. Pay attention to those revised skeleton footsteps, for instance. I think I might have overdone the distance on the fire explosion a bit though.

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Anna S
 
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Post » Tue Jun 17, 2014 4:14 pm

Are those hit sounds specific to skeletons? If you could make weapons sound more different depending on what you're hitting, I'd use the mod for that alone.
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Nikki Lawrence
 
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Post » Tue Jun 17, 2014 4:36 pm

I don't believe so. Skyrim uses different hit sounds for undead creatures (only for blades in vanilla Skyrim but I added new ones for each and every weapon), but not Oblivion. Not sure if it's possible to add in. On the other hand, Oblivion has specific hit sounds for light/heavy armor clad NPCs which Skyrim does not. Tradeoffs, tradeoffs...

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Ross
 
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Post » Tue Jun 17, 2014 2:55 pm

I use Sounds of Cyrodiil and Symphony of Violence. The sounds really make the game. Good to hear someone is doing another sound overhaul because they are few and far between.
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Nitol Ahmed
 
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