So out of A Sisters Memory and Different Blood, this quest i'm making called Jail Break is now giving me problems with the dialogue showing up. I'm not sure why and Wormple previously suggested me to move the dialogue topics to misc, but that also didn't work. The main problem is when the player tries talking with an inmate while being locked up in prison. This here is what i have:
Quest data:
ID-PageJailBreak
Quest name- Jail Break
Type- Side Quests
Priority- 65
Start game enabled check
Quest stages- 0, 10, 15, 20, 30
0 - blank
10 - When player meets the inmate. Also have it on as start up page
15 - when the player further goes within the prison and is forcegreeted by Page
20 - Player and Page reaches check point outside of Dragon bridge and escapes solitude. Player now has Page as a follower and lover
30 - end results with complete quest checked
In each stage, like 10 for example, I have GetObjectiveDisplayed(10) and those that are completed have Get ObjectiveCompleted(10), Get ObjectiveDisplayed(20)
The only one without this is 15, which has debug.notification("This stage is 15.")
Objectives are 10 and 20. 10 speak to inmate. 20 escape solitude
Quest Alias
Unique actor is Page
Xmarker for the destination
Dialogue views - Encounter has 5 dialogue topics that the player goes through with Page. First one has GetStage(10) and the GetID for Page. The rest up to the last one has GetID. The last one has GetID and the endif papyrus of GetOwningQuest().SetObjectiveDisplayed(10) Then GetOwningQuest().SetStage(10)
Second dialogue is the forcegreet
Third is the ending results with 6 dialogue topics. First has it's SetStage ID and GetOwningQuest().SetStage(30) and the very last topic changes the relationship between player and Page to lover, so she can be a follower and more.
That's how I have it all displayed. Is it maybe because I checked the start up quest?