Quest problem with dialogue not showing

Post » Thu Jun 19, 2014 2:01 am

So out of A Sisters Memory and Different Blood, this quest i'm making called Jail Break is now giving me problems with the dialogue showing up. I'm not sure why and Wormple previously suggested me to move the dialogue topics to misc, but that also didn't work. The main problem is when the player tries talking with an inmate while being locked up in prison. This here is what i have:

Quest data:

ID-PageJailBreak

Quest name- Jail Break

Type- Side Quests

Priority- 65

Start game enabled check

Quest stages- 0, 10, 15, 20, 30

0 - blank

10 - When player meets the inmate. Also have it on as start up page

15 - when the player further goes within the prison and is forcegreeted by Page

20 - Player and Page reaches check point outside of Dragon bridge and escapes solitude. Player now has Page as a follower and lover

30 - end results with complete quest checked

In each stage, like 10 for example, I have GetObjectiveDisplayed(10) and those that are completed have Get ObjectiveCompleted(10), Get ObjectiveDisplayed(20)

The only one without this is 15, which has debug.notification("This stage is 15.")

Objectives are 10 and 20. 10 speak to inmate. 20 escape solitude

Quest Alias

Unique actor is Page

Xmarker for the destination

Dialogue views - Encounter has 5 dialogue topics that the player goes through with Page. First one has GetStage(10) and the GetID for Page. The rest up to the last one has GetID. The last one has GetID and the endif papyrus of GetOwningQuest().SetObjectiveDisplayed(10) Then GetOwningQuest().SetStage(10)

Second dialogue is the forcegreet

Third is the ending results with 6 dialogue topics. First has it's SetStage ID and GetOwningQuest().SetStage(30) and the very last topic changes the relationship between player and Page to lover, so she can be a follower and more.

That's how I have it all displayed. Is it maybe because I checked the start up quest?

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Enny Labinjo
 
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