Dragonriding - a Fail of EPIC proportions?

Post » Sun Jun 22, 2014 2:47 am

Is Dragonriding good or bad iyo? I was honestly let down. Its seems kinda pointless not to be able to ride it freely... as it is its just a lame sight seeing tour.

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Marcus Jordan
 
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Post » Sun Jun 22, 2014 9:30 am

I don't know...

I mean, It was a good idea. Would have been fun to actually fly one.
but it was poorly made and it's only good for flying around in circles killing things.... and fast traveling like a boss.
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Agnieszka Bak
 
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Post » Sun Jun 22, 2014 1:25 am

Yes it was pointless i didn't like it at all.

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Ally Chimienti
 
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Post » Sat Jun 21, 2014 11:36 pm

It's a nice add to the game, but not essential. If it was an essential part of the game, it could have been done better, but it's fine the way it is now.

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Lyd
 
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Post » Sun Jun 22, 2014 12:46 pm

I blame the limitations of consoles.
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James Shaw
 
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Post » Sun Jun 22, 2014 2:47 am

People wanted it so Bethesda included in DLC. It was somewhat obvious that it could never be some perfect flight simulator. Game wasn't made with that in mind.

It's pointless , yes but it could be worse. If they were planing for Dragonriding to be part of orginal game and included it in that state I would be pissed but as it is?

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Chelsea Head
 
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Post » Sun Jun 22, 2014 9:21 am

I understand issues with trying to implement full control but they could've let us simply steer the dragon in a direction. Wasted potential imo.

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Aman Bhattal
 
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Post » Sun Jun 22, 2014 2:16 am

I think its more to do with walled cities.

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Marnesia Steele
 
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Post » Sat Jun 21, 2014 10:42 pm


I blame their developers. Do you expect anything other than a wonky, rushed, half developed gameplay mechanic from Bethesda?
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Katie Pollard
 
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Post » Sun Jun 22, 2014 3:10 am


Agree.

People said the same thing about horses in Oblivion. After the countless threads about wanting horses, they were included. They weren't what everyone had built up in their own mind. So then came the countless threads about how much the horses svck. When the horses did exactly what it was said that they would; be transportation.

Dragons haven't come down in lore for being the preferred mount for anyone, let alone a wandering hero that turns out to be the dragonborn. I was surprised the first time I played the game and found out how I was supposed to get to Skuldafn. Odahviing was right, I did envy the dov for being able to fly. It was a nice little "wow" part of the game.

I don't know about you, Ethetan, but I was playing Skyrim, an Elder Scrolls game, not Divinity 2. It wasn't supposed to be a flying dragon combat simulator. The dragon riding was added as part of the developer's game jam ideas, iirc. So they had a week to take something that lasted only a few minutes in the game, without being able to control anything and add everything that wasn't there before. With the restrictions that were already in the game, like city walls/separate game world space.

There are so many things in the game that you don't like, and you're constantly posting about being EPIC FAILZ, why do you even bother with it? I don't see any constructive criticism. All I see is constant negativity and endless lists of what doesn't meet your expectations. Its gotten to the point where, if I see your name, I know its going to be another piece of the game you personally have an issue with. I haven't kept track, honestly, but at this point you've found horrible issues with every single aspect of the game, I think. Imo, by this time, if there was so much that was personally disappointing to me, I'd have gone on to a game/series/studio/devs that were doing things I enjoyed, and play those games, whatever they might be.

There is a nice list on wikipedia of all the games that have had dragons. Some, like Divinity 2, have flying/attacking/I'M A DRAGON sections. It might be a place to start looking for an alternative for you. Crimson Dragon, Divinity Dragon Commander might be possibilites, too.

If Bethesda ever makes a flying dragon game where that is the main focus of the game and borks it up beyond belief, I'll be able to post how it was an epic fail. Other than that, since I was playing Skyrim to be the dragonborn and save the world, I don't think it was that bad; being able to fly on a dragon and blast enemies wasn't exactly an integral part of the gameplay, or even any part of the original gameplay.


I don't know.

Do you know another game where the devs had a brainstorming session, then had a week to add something to a game, and had it work perfectly? Without breaking anything that was already working in the game?

Any constructive ideas about how to fix whatever you consider to be a wonky, rushed, half developed gameplay mechanic? Honestly, I'm not sure what you're attempting to critique at this point.

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Lucie H
 
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Post » Sun Jun 22, 2014 7:17 am

Well said Talaran. You have just said what I believe many of us were thinking.
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Auguste Bartholdi
 
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Post » Sun Jun 22, 2014 7:42 am

You could not even ride it wherever you wanted, it just flew around automatically. I don't mind the idea of dragonriding, but the implementation svcked.

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QuinDINGDONGcey
 
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Post » Sat Jun 21, 2014 10:32 pm

it was fanservice...

people complained at launch they couldn't ride dragons.. so they added Dragonriding.. and people complained it wasn't good..


darned if you do, darned if you don't....

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Amy Siebenhaar
 
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Post » Sun Jun 22, 2014 2:08 am

I believe that the underwhelming nature of dragon-riding is due to the limitations of previous-generation console hardware.

Also, "fail" is a verb. "Failure" is the noun you are looking for.

Speak proper English please.

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Jessica Nash
 
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