[RELz] New Seyda Neen 1.7

Post » Tue Jun 24, 2014 9:09 am

Modding-spree today! Here's the next mod I want to share with you guys - New Seyda Neen 1.7.

I created this mod a long time ago, and it was quite popular back then. Here follows a short description of the mod and what you can expect in 1.7.

Description

- A small dock with a shipmaster offering travel service to various destinations.

- 2 New Taverns: The Evil Mudcrab & The Red Lantern.

- 13 new shacks with fully furnitured interiors.
- An Imperial Barracks.
- A Haunted Tower

New in 1.7
- Fixed various landscape issues.

- Fixed AI-packages.

- Fixed path-grids.

- Fixed floaters.

- Added vertex shading.

Download
http://www.nexusmods.com/morrowind/mods/42234/?

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{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Tue Jun 24, 2014 3:50 am

No Fort Seyda?

Lol, nah, just kidding around. I feel like I've been bugging you about Fort Seyda for years. I think I just like the way it looks in written form.

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Taylah Illies
 
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Joined: Fri Feb 09, 2007 7:13 am

Post » Tue Jun 24, 2014 7:38 am

Ha! It does look good in written form. Almost like it should have been there from the start. Oh well.. I'll save that one for later (when I'm not too busy with Rebirth) :D

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Alex Vincent
 
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Joined: Thu Jun 28, 2007 9:31 pm


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