I am new to modding skyrim, but have had a few years experience working with UDK, UNITY, C++, C#, java, and python each plus work translating from one language to another, so I can figure out most of what is written if you wish to go higher level. my key question here actually has to do with accessing a few key things for my mod (when completed will be released to community + steam)
I have made some progress, but now there are documentation walls.
is there any specific way to access when the player opens a merchant interaction (actually buying and selling, but before any transaction actually takes place)? I want to say that the player is opening a special container, but am not sure (this comes from looking at tutorials on creating merchants, and the special container having all the stuff to buy, and sell)
is there any way to intercept the OnSell(), or to get what/when something was sold
is a FormList instance driven, or reference driven? (if I have a lockpick in a chest, and then put another lockpick into the chest are there now to instances of lockpick, or is there just 1, and if there is just 1 then where is the count stored) if the game doesn't use a FormList for inventory then why wouldn't they use their own data structure?